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		<title>Metal Gear Solid Trivia</title>
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				<ol>
					<li><a href="#metal-gear-solid-trivia">Top</a></li>
					<li><a href="#structure">Structure</a></li>
					<li><a href="#materials">Materials</a></li>
					<li><a href="#tips-for-hosting">Tips for hosting</a>
						<ol>
							<li><a href="#bonus-2">Bonus 2</a></li>
							<li><a href="#question-6">Question 6</a></li>
							<li><a href="#spoilers">Spoilers</a></li>
							<li><a href="#handling-people-familiar-with-mgs">Handling people familiar with MGS</a></li>
							<li><a href="#making-modifications">Making modifications</a></li>
							<li><a href="#some-more-notes">Some more notes</a></li>
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				<h1 id="metal-gear-solid-trivia">Metal Gear Solid Trivia</h1>
				<p>I made an MGS trivia game designed for participants who have little
				to no knowledge of the series.</p>

				<p>Much like MGS itself, this game is constructed to have players wade
				through lots of confusing information to figure things out.  Teams will
				need to flip through a large info packet to find the answers to the
				questions. The packet and questions have been written so that (with
				enough searching) all of the questions can be answered, even by teams
				with no MGS knowledge.</p>

				<h2 id="structure">Structure</h2>
				<p>During the game, there are:</p>
				<ol>
					<li>Two “standard” questions</li>
					<li>A “bonus” question (recite a Snake monologue in Snake’s
						voice)</li>
					<li>Two more standard questions</li>
					<li>Another bonus question (karaoke Snake Eater)</li>
					<li>Three more standard questions</li>
					<li>A final bonus</li>
				</ol>

				<h2 id="materials">Materials</h2>
				<a href='materials/'>Download the materials here.</a>
				<p>You can download:</p>
				<ul>
					<li>A packet composed of:
					<ul>
						<li>Several pages of hand-selected facts about characters and
							events in MGS</li>
						<li>A page with two monologues from Solid Snake (used for Bonus
							1)</li>
						<li>A page defining the S3 Plan as the Selection for Societal
							Sanity (see <a href="#question-6">Question 6</a> for more info
							about this)</li>
					</ul></li>
					<li>A presentation with questions designed to be answered with info
						from the packet</li>
					<li>Some materials for a web page involved in
						<a href="#question-6">Question 6</a></li>
				</ul>

				<h2 id="tips-for-hosting">Tips for hosting</h2>
				<p>If you would like to use this material to run the game yourself, I
				have some notes below.</p>

				<h3 id="bonus-2">Bonus 2</h3>
				<p>For Bonus 2, players had to karaoke Snake Eater. While this
				<em>technically</em> doesn’t require knowledge outside of the packet,
				it might be difficult to karaoke a song you’re not familiar with. To
				work around this, I had the teams negotiate with some of the people
				present who were familiar with the series but not participating to
				represent their team for the bonus.</p>

				<p>I embedded the karaoke video in the presentation originally, but
				have removed it before uploading. It shouldn’t be that difficult to
				find a video online.</p>

				<h3 id="question-6">Question 6</h3>
				<p>Question 6 is probably the most complicated part of the game for
				both the host and the participants.</p>

				<p>As you may be familiar with, Ocelot believes the S3 Plan stands for
				Solid Snake Simulation, but the reality is that it stands for Selection
				for Societal Sanity. I wanted this question to mimic the complexity of
				this plot point, so the packet the players receive gives the former
				(incorrect) definition, but I only took the latter definition as
				correct.</p>

				<p>For the participants to find the correct definition, they were
				expected to search the envelopes I delivered the Bonus 1 monologues in
				(I gave a hint that answering the question would require searching
				<em>everything</em> I gave the teams, and also had the backup plan of
				texting the link to the participants in a group chat). Those envelopes
				contained not only the monologues, but a link to a web page. That web
				page contains a codec dialogue between Snake and Otacon where Otacon
				explains that an updated definition is hidden in the second floor
				bathroom of the building we were playing in. Then the participants
				would go look for the sheet and be able to give the correct answer.</p>

				<p>The version I used is hosted
				<a href='materials/codec/codec.html'>here</a>.
				If you don’t have a second floor bathroom or just want to hide the
				sheets somewhere else, you might want to download this page, change the
				dialogue, and host it yourself.</p>

				<h3 id="spoilers">Spoilers</h3>
				<p>The packet and questions spoil significant plot points from MGS1 and
				2. There are only minor spoilers for MGS3 and 4, and basically nothing
				from any of the other games, including MGS5 and Peace Walker.</p>

				<p>I’ve written the packet and questions so that everything you’re
				expected to know from playing the games in release order up through
				MGS2 is stated as a fact. For instance:</p>
				<details>
					<summary>Spoiler!</summary>
					<p>I assert in the packet that Big Boss died in Zanzibarland, since
					that is what someone who has only played through MGS2 is supposed to
					believe at that point.</p>
				</details>
				<p>This shouldn’t matter for the people unfamiliar with the series, but
				it may be good to note if you have familiar people so they don’t go
				“well ackchyually….”</p>

				<h3 id="handling-people-familiar-with-mgs">Handling people familiar
					with MGS</h3>
				<p>This game is primarily designed for people who have never played
				MGS. In my opinion, most of the questions are easy enough for people
				who have played the games that they won’t need the packet. If there are
				people present who are familiar with the series, I would recommend not
				putting them on a team with unfamiliar people, since it might make it
				too easy. When I ran this, the people familiar basically just watched
				the teams scramble. You could also have them keep their own score in
				their head for bragging rights.</p>

				<h3 id="setup">Setup</h3>
				<p>Here is how I set up the game:</p>
				<ol>
					<li>Print the number of packets you think you’ll need.</li>
					<li>Split the two monologues on the Quotes page up and put them in
						separate envelopes. Also put links to the Question 6 web page on
						small slips of paper and put them in the envelopes. You will give
					these envelopes to teams for Bonus 1.</li>
					<li>Hide the S3 pages.</li>
					<li>Staple the remaining packet pages. Do not give the teams the
						Quotes page or the S3 pages.</li>
				</ol>

				<h3 id="making-modifications">Making modifications</h3>
				<p>Obviously, if you want to change the questions asked, the info in
				the packet, or anything else about the game, feel free. However, you
				might want to make sure that the changes you make still allow every
				question to be answered by someone unfamiliar with the series.</p>

				<h3 id="some-more-notes">Some more notes</h3>
				<p>There are condensed instructions and notes on the first few slides
				of the presentation.</p>
				<ul>
					<li>There are no point values directly given anywhere for the
						questions. I just made them up on the spot based on how difficult I
						thought the question was. I think the point values I used were
						somewhere around:
					<ul>
						<li>Question 1: 10</li>
						<li>Question 2: 10</li>
						<li>Question 3: 15</li>
						<li>Question 4: 20</li>
						<li>Question 5: 25</li>
						<li>Question 6: 30</li>
						<li>Question 7: 30</li>
					</ul></li>
					<li>Question 2 is in there because 2001: A Space Odyssey is one of my
						favorite movies, and the people I was hosting for knew that. You
						might want to skip or change this question if you don’t find it
					that interesting.</li>
					<li>When I hosted, the final bonus took longer than I anticipated.
						You might want to give teams hints on this question, and use your
						best judgment on other questions, as well.</li>
					<li>There was originally music from the games on most of these
						slides, but I’ve taken that out before uploading here. If you’re
						curious or would like to re-incorporate the music I used:
					<ul>
						<li>“!” slide: alert sound</li>
						<li>Title and intro slides: Encounter (MGS1)</li>
						<li>Question 1: Introduction (MGS1)</li>
						<li>Question 2: Intruder 2 (MGS1)</li>
						<li>Bonus 1 - Life: Freedom to Decide (MGS2)</li>
						<li>Bonus 1 - War: Love Theme (MGS4)</li>
						<li>Question 3: Countdown to Disaster (MGS2)</li>
						<li>Question 4: Deepthroat (Cupcakke)</li>
						<li>Question 5: Cavern (MGS1)</li>
						<li>Question 6: Arsenal’s Guts (MGS2)</li>
						<li>Question 7: Yell Dead Cell (MGS2)</li>
						<li>Final Bonus: Main Theme (MGS1)</li>
					</ul></li>
				</ul>
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