package main /* #cgo CFLAGS: -I/home/nick/Downloads/include #cgo LDFLAGS: -L/home/nick/.local/lib -lprojectM-4 #include "projectM-4/projectM.h" */ import "C" import ( "github.com/veandco/go-sdl2/sdl" ) func handleWindowEvent(event *sdl.WindowEvent, m *milkDropWindow) { switch event.Event { case sdl.WINDOWEVENT_RESIZED: w, h := event.Data1, event.Data2 C.projectm_set_window_size(m.handle, C.ulong(w), C.ulong(h)) } } func handleEvent(event sdl.Event, m *milkDropWindow) bool { switch event.(type) { case *sdl.QuitEvent: return false case *sdl.WindowEvent: event := event.(*sdl.WindowEvent) handleWindowEvent(event, m) } return true } func main() { err := sdl.Init(sdl.INIT_VIDEO) if err != nil { panic(err) } defer sdl.Quit() m, err := newMilkDropWindow(800, 600) if err != nil { panic(err) } defer m.destroy() m.loadPreset("/usr/share/projectM/presets/presets_stock/Zylot - Wisps.milk") running := true for running { for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() { running = handleEvent(event, m) if !running { break } } if !running { break } running, err = m.render() if err != nil { panic(err) } } }