2024-03-20 01:33:14 +00:00
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2024-05-28 02:39:50 +00:00
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<script src="/elements.js" type="text/javascript" defer></script>
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2024-03-20 01:33:14 +00:00
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<title>Metal Gear Solid Trivia</title>
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</head>
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<body>
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2024-03-26 03:44:54 +00:00
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<dd-header></dd-header>
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2024-03-20 01:33:14 +00:00
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<main>
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<aside>
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<ol>
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<li><a href="#metal-gear-solid-trivia">Top</a></li>
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<li><a href="#structure">Structure</a></li>
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<li><a href="#materials">Materials</a></li>
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<li><a href="#tips-for-hosting">Tips for hosting</a>
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<ol>
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<li><a href="#bonus-2">Bonus 2</a></li>
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<li><a href="#question-6">Question 6</a></li>
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<li><a href="#spoilers">Spoilers</a></li>
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<li><a href="#handling-people-familiar-with-mgs">Handling people familiar with MGS</a></li>
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<li><a href="#making-modifications">Making modifications</a></li>
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<li><a href="#some-more-notes">Some more notes</a></li>
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</ol></li>
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</ol>
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</aside>
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<article>
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<h1 id="metal-gear-solid-trivia">Metal Gear Solid Trivia</h1>
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<p>I made an MGS trivia game designed for participants who have little
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to no knowledge of the series.</p>
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<p>Much like MGS itself, this game is constructed to have players wade
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through lots of confusing information to figure things out. Teams will
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need to flip through a large info packet to find the answers to the
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questions. The packet and questions have been written so that (with
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enough searching) all of the questions can be answered, even by teams
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with no MGS knowledge.</p>
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<h2 id="structure">Structure</h2>
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<p>During the game, there are:</p>
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<ol>
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<li>Two “standard” questions</li>
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<li>A “bonus” question (recite a Snake monologue in Snake’s
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voice)</li>
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<li>Two more standard questions</li>
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<li>Another bonus question (karaoke Snake Eater)</li>
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<li>Three more standard questions</li>
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<li>A final bonus</li>
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</ol>
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<h2 id="materials">Materials</h2>
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<a href='materials/'>Download the materials here.</a>
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<p>You can download:</p>
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<ul>
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<li>A packet composed of:
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<ul>
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<li>Several pages of hand-selected facts about characters and
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events in MGS</li>
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<li>A page with two monologues from Solid Snake (used for Bonus
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1)</li>
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<li>A page defining the S3 Plan as the Selection for Societal
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Sanity (see <a href="#question-6">Question 6</a> for more info
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about this)</li>
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</ul></li>
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<li>A presentation with questions designed to be answered with info
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from the packet</li>
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<li>Some materials for a web page involved in
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<a href="#question-6">Question 6</a></li>
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</ul>
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<h2 id="tips-for-hosting">Tips for hosting</h2>
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<p>If you would like to use this material to run the game yourself, I
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have some notes below.</p>
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<h3 id="bonus-2">Bonus 2</h3>
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<p>For Bonus 2, players had to karaoke Snake Eater. While this
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<em>technically</em> doesn’t require knowledge outside of the packet,
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it might be difficult to karaoke a song you’re not familiar with. To
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work around this, I had the teams negotiate with some of the people
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present who were familiar with the series but not participating to
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represent their team for the bonus.</p>
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<p>I embedded the karaoke video in the presentation originally, but
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have removed it before uploading. It shouldn’t be that difficult to
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find a video online.</p>
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<h3 id="question-6">Question 6</h3>
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<p>Question 6 is probably the most complicated part of the game for
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both the host and the participants.</p>
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<p>As you may be familiar with, Ocelot believes the S3 Plan stands for
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Solid Snake Simulation, but the reality is that it stands for Selection
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for Societal Sanity. I wanted this question to mimic the complexity of
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this plot point, so the packet the players receive gives the former
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(incorrect) definition, but I only took the latter definition as
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correct.</p>
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<p>For the participants to find the correct definition, they were
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expected to search the envelopes I delivered the Bonus 1 monologues in
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(I gave a hint that answering the question would require searching
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<em>everything</em> I gave the teams, and also had the backup plan of
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texting the link to the participants in a group chat). Those envelopes
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contained not only the monologues, but a link to a web page. That web
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page contains a codec dialogue between Snake and Otacon where Otacon
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explains that an updated definition is hidden in the second floor
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bathroom of the building we were playing in. Then the participants
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would go look for the sheet and be able to give the correct answer.</p>
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<p>The version I used is hosted
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<a href='materials/codec/codec.html'>here</a>.
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If you don’t have a second floor bathroom or just want to hide the
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sheets somewhere else, you might want to download this page, change the
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dialogue, and host it yourself.</p>
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<h3 id="spoilers">Spoilers</h3>
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<p>The packet and questions spoil significant plot points from MGS1 and
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2. There are only minor spoilers for MGS3 and 4, and basically nothing
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from any of the other games, including MGS5 and Peace Walker.</p>
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<p>I’ve written the packet and questions so that everything you’re
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expected to know from playing the games in release order up through
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MGS2 is stated as a fact. For instance:</p>
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<details>
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<summary>Spoiler!</summary>
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<p>I assert in the packet that Big Boss died in Zanzibarland, since
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that is what someone who has only played through MGS2 is supposed to
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believe at that point.</p>
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</details>
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<p>This shouldn’t matter for the people unfamiliar with the series, but
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it may be good to note if you have familiar people so they don’t go
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“well ackchyually….”</p>
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<h3 id="handling-people-familiar-with-mgs">Handling people familiar
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with MGS</h3>
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<p>This game is primarily designed for people who have never played
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MGS. In my opinion, most of the questions are easy enough for people
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who have played the games that they won’t need the packet. If there are
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people present who are familiar with the series, I would recommend not
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putting them on a team with unfamiliar people, since it might make it
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too easy. When I ran this, the people familiar basically just watched
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the teams scramble. You could also have them keep their own score in
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their head for bragging rights.</p>
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<h3 id="setup">Setup</h3>
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<p>Here is how I set up the game:</p>
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<ol>
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<li>Print the number of packets you think you’ll need.</li>
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<li>Split the two monologues on the Quotes page up and put them in
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separate envelopes. Also put links to the Question 6 web page on
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small slips of paper and put them in the envelopes. You will give
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these envelopes to teams for Bonus 1.</li>
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<li>Hide the S3 pages.</li>
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<li>Staple the remaining packet pages. Do not give the teams the
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Quotes page or the S3 pages.</li>
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</ol>
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<h3 id="making-modifications">Making modifications</h3>
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<p>Obviously, if you want to change the questions asked, the info in
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the packet, or anything else about the game, feel free. However, you
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might want to make sure that the changes you make still allow every
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question to be answered by someone unfamiliar with the series.</p>
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<h3 id="some-more-notes">Some more notes</h3>
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<p>There are condensed instructions and notes on the first few slides
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of the presentation.</p>
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<ul>
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<li>There are no point values directly given anywhere for the
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questions. I just made them up on the spot based on how difficult I
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thought the question was. I think the point values I used were
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somewhere around:
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<ul>
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<li>Question 1: 10</li>
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<li>Question 2: 10</li>
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<li>Question 3: 15</li>
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<li>Question 4: 20</li>
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<li>Question 5: 25</li>
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<li>Question 6: 30</li>
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<li>Question 7: 30</li>
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</ul></li>
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<li>Question 2 is in there because 2001: A Space Odyssey is one of my
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favorite movies, and the people I was hosting for knew that. You
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might want to skip or change this question if you don’t find it
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that interesting.</li>
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<li>When I hosted, the final bonus took longer than I anticipated.
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You might want to give teams hints on this question, and use your
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best judgment on other questions, as well.</li>
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<li>There was originally music from the games on most of these
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slides, but I’ve taken that out before uploading here. If you’re
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curious or would like to re-incorporate the music I used:
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<ul>
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<li>“!” slide: alert sound</li>
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<li>Title and intro slides: Encounter (MGS1)</li>
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<li>Question 1: Introduction (MGS1)</li>
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<li>Question 2: Intruder 2 (MGS1)</li>
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<li>Bonus 1 - Life: Freedom to Decide (MGS2)</li>
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<li>Bonus 1 - War: Love Theme (MGS4)</li>
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<li>Question 3: Countdown to Disaster (MGS2)</li>
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<li>Question 4: Deepthroat (Cupcakke)</li>
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<li>Question 5: Cavern (MGS1)</li>
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<li>Question 6: Arsenal’s Guts (MGS2)</li>
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<li>Question 7: Yell Dead Cell (MGS2)</li>
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<li>Final Bonus: Main Theme (MGS1)</li>
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</ul></li>
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</ul>
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</article>
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</main>
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2024-05-27 19:39:25 +00:00
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<dd-footer></dd-footer>
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2024-03-20 01:33:14 +00:00
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