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class DDHeader extends HTMLElement {
|
||||
constructor() {
|
||||
super();
|
||||
}
|
||||
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||||
connectedCallback() {
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||||
this.innerHTML = `
|
||||
<img id="headerimg" src="/dairydemon.jpg" alt="cow with glowing eyes" />
|
||||
<div id="headermain">
|
||||
<p><a id="homelink" href="/">dairydemon.net</a></p>
|
||||
<nav>
|
||||
<ul>
|
||||
<li><a href="https://social.dairydemon.net">mastodon</a></li>
|
||||
<li><a href="https://scm.dairydemon.net">git</a></li>
|
||||
</ul>
|
||||
</nav>
|
||||
</div>
|
||||
`;
|
||||
}
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||||
}
|
||||
|
||||
customElements.define("dd-header", DDHeader, { extends: "header" });
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|||
<!doctype html>
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||||
<html lang="en-US">
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<meta name="viewport" content="width=device-width,initial-scale=1" />
|
||||
<link rel="stylesheet" href="styles.css" />
|
||||
<script src="ddheader.js" type="text/javascript" defer></script>
|
||||
<title>Dairy Demon</title>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<header is="dd-header"></header>
|
||||
<main>
|
||||
<article>
|
||||
<h1>Hi.</h1>
|
||||
<p>Welcome to one of the most boring websites on the internet.</p>
|
||||
|
||||
<p>The only interesting thing here right now is
|
||||
<a href='mgs/mgs.html'>this Metal Gear Solid trivia game I made.</a>
|
||||
</p>
|
||||
</article>
|
||||
</main>
|
||||
</body>
|
||||
</html>
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\documentclass[12pt]{article}
|
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|
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\renewcommand{\familydefault}{\sfdefault}
|
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|
||||
% IDEA: partition entries into separate pages to force team communication
|
||||
%
|
||||
% Question ideas:
|
||||
%
|
||||
% Halftime: Read Snake monologue
|
||||
% IDEA: put real S3 definition on back of halftime monologue sheet
|
||||
% IDEA: put real S3 definition on separate sheet, hide in bathroom, set up
|
||||
% Github Page explaining where to find it, put tinyurl link on inside of
|
||||
% envelope containing halftime monologues
|
||||
% IDEA: have teams pick names out of hat, (decoy, liquid, raging, ... and
|
||||
% snake, ocelot, mama, ... etc.)
|
||||
%
|
||||
% Final ideas:
|
||||
% Reconstruct timeline
|
||||
% Character web
|
||||
%
|
||||
% Virtuous Mission
|
||||
% Operation Snake Eater
|
||||
% Les Enfants Terribles
|
||||
% Big Boss is killed by Solid Snake in Zanzibarland
|
||||
% Shadow Moses Incident
|
||||
% Big Shell Incident
|
||||
% The War Economy is instituted
|
||||
%
|
||||
% 1. Match pictures of Snakes with their codenames
|
||||
%
|
||||
% What does the S3 plan stand for?
|
||||
%
|
||||
% Why is Vamp seemingly immortal (nanomachines, one word answer, deduce from
|
||||
% cheat sheet)
|
||||
%
|
||||
% Which character slept with his stepmom?
|
||||
%
|
||||
% Two different impersonations occur during the Shadow Moses Incident. For
|
||||
% both, name the impersonator and who they impersonated.
|
||||
%
|
||||
% What do Deepthroat and Mr. X have in common?
|
||||
%
|
||||
% Match characters to their supernatural abilities
|
||||
%
|
||||
%
|
||||
%
|
||||
%
|
||||
%
|
||||
%
|
||||
% Match characters to event they were a part of (maybe split into two questions
|
||||
% for heros and villains)
|
||||
%
|
||||
% What two units have matching codenames (FOXHOUND and BB)
|
||||
% Which character's real name is...
|
||||
%
|
||||
% Match first parts of character names with last part (not that good, can look
|
||||
% at just character names)
|
||||
|
||||
|
||||
\title{Metal Gear Solid Cheat Sheet}
|
||||
\date{}
|
||||
|
||||
\begin{document}
|
||||
\maketitle
|
||||
\begin{description}
|
||||
\item [Arsenal Gear] is a submersible mobile fortress that can control
|
||||
internet communications. It is also equipped with nuclear
|
||||
weapons. It houses GW.
|
||||
|
||||
\item [The Beauty and the Beast Unit] is a group of female soldiers
|
||||
outfitted with advanced suits. Each suffers from intense PTSD,
|
||||
and believe that killing Solid Snake will ease their anguish.
|
||||
They are each hired by various PMCs as field commanders. The
|
||||
unit consists of Laughing Octopus, Raging Raven, Crying Wolf,
|
||||
and Screaming Mantis.
|
||||
|
||||
\item [Big Boss] \textit{(Real name John, AKA Jack, Snake, Naked Snake,
|
||||
Boss)} is the main playable character in Metal Gear Solid 3.
|
||||
Considered to be the greatest soldier to ever live, he
|
||||
eventually betrays the United States in an effort to create
|
||||
Outer Heaven. He was cloned several times as a part of the Les
|
||||
Enfants Terribles project, and is ultimately killed by one of
|
||||
these clones (Solid Snake) in Zanzibarland. During Operation
|
||||
Snake Eater, he wears a bandana belonging to The Boss. He also
|
||||
wears an eye patch on his right eye due to it being shot out
|
||||
during the operation.
|
||||
|
||||
\item [The Big Shell] is (seemingly) an offshore cleanup facility
|
||||
constructed after the sinking of an oil tanker off the coast of
|
||||
Manhattan. In reality, the Big Shell is a front for Arsenal
|
||||
Gear.
|
||||
|
||||
\item [The Big Shell Incident] was an incident where Dead Cell took
|
||||
hostage of President Johnson and several others aboard the Big
|
||||
Shell. They supposedly demanded \$30 billion, and threatened to
|
||||
destroy the Big Shell otherwise, which would theoretically lead
|
||||
to an ecological disaster. It is slowly revealed that the
|
||||
entire event, including the sinking of the tanker that
|
||||
necessitated the Big Shell's construction, Dead Cell's takeover
|
||||
of the facility, and the individual deaths that occurred during
|
||||
the incident, were orchestrated by the Patriots as a part of
|
||||
the S3 Plan.
|
||||
|
||||
\item [The Boss] \textit{(AKA The Joy)} is the ``Mother of Special
|
||||
Forces,'' the leader of the Cobra Unit, and the mentor of Big
|
||||
Boss. She defects to the Soviet Union, and Big Boss is sent to
|
||||
kill her as a part of Operation Snake Eater. Her philosophy has
|
||||
a major influence on Big Boss's thoughts and actions throughout
|
||||
his life.
|
||||
|
||||
\item [The Cobra Unit] was a World War II special forces unit
|
||||
consisting of soldiers named after the emotions they
|
||||
experienced on the battlefield. The members were The Pain, The
|
||||
Fear, The End, The Fury, The Sorrow, and The Joy.
|
||||
|
||||
\item [Colonel Campbell] is Solid Snake's commanding officer during the
|
||||
Shadow Moses Incident. For much of the Big Shell Incident, he
|
||||
is also seemingly the CO of Raiden, but it is eventually
|
||||
revealed that Raiden has actually been communicating with a
|
||||
Patriot AI impersonating the Colonel.
|
||||
|
||||
\item [Cyborg Ninja] may refer to any of three characters that become
|
||||
cyborg ninjas throughout the series: Gray Fox, Olga
|
||||
Gurlukovich, or Raiden.
|
||||
|
||||
\item [Dead Cell] is a terrorist organization consisting of Solidus
|
||||
Snake, Vamp, Fortune, and Fatman. Originally a government
|
||||
anti-terrorist training group, they were framed for civilian
|
||||
deaths by the Patriots, which drove them to commit real acts of
|
||||
terrorism. During the Big Shell Incident, they supposedly
|
||||
demand \$30 billion, but their real goal is to take control of
|
||||
Arsenal Gear and overthrow the Patriots.
|
||||
|
||||
\item [Decoy Octopus] is a member of FOXHOUND and a master of disguise.
|
||||
It is eventually revealed that he died near the beginning of
|
||||
the Shadow Moses Incident while he was disguised as Donald
|
||||
Anderson due to exposure to FOXDIE.
|
||||
|
||||
\item [Donald Anderson] \textit{(AKA Sigint)} is a radio contact of Big
|
||||
Boss during the Virtuous Mission and Operation Snake Eater. He
|
||||
later becomes the chief of DARPA and is involved in the
|
||||
production of Metal Gear REX. Solid Snake seems to meet him
|
||||
near the beginning of the Shadow Moses Incident, and he
|
||||
explains REX's deactivation procedure. However, it is later
|
||||
revealed that he actually died while being tortured by Ocelot
|
||||
before Snake's deployment (this was intentional on Ocelot's
|
||||
part, as Anderson knew Ocelot's true allegiance). The man Snake
|
||||
actually met was Decoy Octopus, who actually gave him REX's
|
||||
activation procedure, leading Snake to unwittingly activate
|
||||
REX.
|
||||
|
||||
\item [Drebin] is an arms dealer who is able to bypass the Sons of the
|
||||
Patriots system. Solid Snake is able to send weapons to Drebin,
|
||||
who overrides their ID locks for a fee. Fun fact: he's named
|
||||
after Frank Drebin from The Naked Gun, because he gives
|
||||
Snake\ldots naked guns. Get it?
|
||||
|
||||
\item [Emma Emmerich] \textit{(AKA E.E.)} is Otacon's step-sister. She
|
||||
is the creator of GW. She also develops a worm cluster to
|
||||
destroy GW during the Big Shell Incident. She is afraid of
|
||||
water because when she was a child, Otacon slept with her mom,
|
||||
and her step-dad was so overwhelmed at being cucked by his own
|
||||
son that he drowned himself and nearly drowned her. This is
|
||||
brought up out of nowhere while she is dying in Otacon's arms
|
||||
and then never mentioned again.
|
||||
|
||||
\item [The End] is a member of the Cobra Unit. He is a 100-year-old
|
||||
sniper with the ability to lie dormant for weeks waiting for a
|
||||
shot on his target. This is because he was infected with a
|
||||
parasite that allows him to photosynthesize. The player can
|
||||
eliminate him either by fighting him in a prolonged
|
||||
stealth-based boss fight, by sniping him at a specific time
|
||||
before the fight, or by saving the game, waiting a week in real
|
||||
time, then starting the game again (by which point he will have
|
||||
died of old age).
|
||||
|
||||
\item [EVA] \textit{(AKA Tatyana, Matka Pluku, Big Mama)} is one of Big
|
||||
Boss's contacts during Operation Snake Eater. She eventually
|
||||
becomes the surrogate mother to the clones of Big Boss.
|
||||
|
||||
\item [Fatman] is a member of Dead Cell. He is an overweight explosives
|
||||
expert who travels on roller skates. Yes, I'm serious.
|
||||
|
||||
\item [Fortune] is a member of Dead Cell. She has a supernatural ability
|
||||
to not die; bullets curve around her, and grenades thrown at
|
||||
her fail to explode. Unfortunately (ha) for her, her greatest
|
||||
desire is to die. In lieu of that, she walks around shooting
|
||||
people with a railgun. It is eventually revealed that her luck
|
||||
is brought on by a device unknowingly planted on her by the
|
||||
Patriots. Ocelot deactivates this and kills her.
|
||||
|
||||
\item [FOXDIE] is an engineered virus, programmed to target specific
|
||||
people. Victims appear to die via heart attack. It was deployed
|
||||
during the Shadow Moses Incident to kill the members of
|
||||
FOXHOUND and the president of the company developing Metal Gear
|
||||
REX. However, Naomi Hunter also programmed the virus to target
|
||||
Solid Snake.
|
||||
|
||||
\item [FOXHOUND] is a United States military unit founded by Big Boss,
|
||||
and led at various points by Big Boss, Colonel Campbell, and
|
||||
finally by Liquid Snake as a rogue unit. Solid Snake and Gray
|
||||
Fox are both members of this unit before the Shadow Moses
|
||||
Incident. The rogue unit is comprised of Liquid Snake, as well
|
||||
as Revolver Ocelot, Vulcan Raven, Sniper Wolf, Psycho Mantis,
|
||||
and Decoy Octopus.
|
||||
|
||||
\item [Gekko] are Metal Gear-like fighting vehicles. Unlike other Metal
|
||||
Gears, their legs are made out of artificial muscle, making
|
||||
them more mobile. They are not capable of launching nuclear
|
||||
weapons. Also, their muscles build up lactic acid, which they
|
||||
eject by shitting. Also, they moo for some reason.
|
||||
|
||||
\item [Gray Fox] \textit{(Real name Frank Jaeger, AKA Deepthroat)} is a
|
||||
former member of FOXHOUND. He is seemingly killed by Solid
|
||||
Snake before the Shadow Moses Incident, but returns as a cyborg
|
||||
ninja during the incident. He is killed by Liquid Snake, but
|
||||
not before imparting some final words of wisdom on Snake:
|
||||
``We're not tools of the government, or anyone else. Fighting
|
||||
was the only thing I was good at, but at least I fought for
|
||||
what I believed in.'' Snake later refers to him as a great
|
||||
friend, even though they tried to kill each other multiple
|
||||
times. C'est la vie.
|
||||
|
||||
\item [GW] is one of the Patriots' AIs. It is responsible for the
|
||||
censoring of digital information, and the Big Shell Incident is
|
||||
orchestrated as a testing ground for its capabilities. It also
|
||||
controls the weaponry (including nuclear) of the United States
|
||||
military.
|
||||
|
||||
\item [Johnny Sasaki] \textit{(AKA Akiba)} is a soldier working for
|
||||
FOXHOUND during the Shadow Moses Incident and for Dead Cell
|
||||
during the Big Shell Incident. His only defining character
|
||||
trait is his irritable bowel syndrome. In Metal Gear Solid 4,
|
||||
they decide to make him an important character for some reason,
|
||||
even though his defining character trait is still his IBS.
|
||||
|
||||
\item [James Johnson] is the president of the United States during the
|
||||
Big Shell Incident. His election was orchestrated by the
|
||||
Patriots, as is the entire democratic process. He is killed by
|
||||
Ocelot after revealing the existence of the Patriots to Raiden.
|
||||
|
||||
\item [Les Enfants Terribles] \textit{(French: ``The Terrible
|
||||
Children'')} was a United States government project that
|
||||
created clones of Big Boss. Two twins, Solid and Liquid Snake,
|
||||
were born, along with Solidus Snake. All three had their genes
|
||||
modified to make them sterile and experience accelerated aging
|
||||
as a fail-safe in case they betrayed the government (Solidus's
|
||||
is more rapid, making him appear older than the other two
|
||||
despite being the youngest). Furthermore, Solid and Liquid's
|
||||
genes were modified to make them ``inferior'' and ``superior''
|
||||
clones, respectively. Solidus, other than the stated
|
||||
modifications, is an exact clone of Big Boss.
|
||||
|
||||
\item [Liquid Ocelot] \textit{(AKA Liquid)} is the name given to Liquid
|
||||
Snake when his spirit is possessing Revolver Ocelot's body.
|
||||
After this occurs, he seeks to overthrow the Patriots by
|
||||
seizing control of the Sons of the Patriots system. The
|
||||
possession occurs because Ocelot's hand was cut off by Gray
|
||||
Fox, and he replaces it with Liquid's corpse's hand. However,
|
||||
Ocelot is also the son of The Sorrow, a medium, which lets
|
||||
Liquid possess him. So it make sense when you think about it.
|
||||
|
||||
\item [Liquid Snake] \textit{(AKA Liquid)} is a clone of Big Boss and
|
||||
the twin brother of Solid Snake. He has been led to believe
|
||||
that he was constructed to be the ``inferior'' clone of Big
|
||||
Boss, while Solid Snake was the superior (in reality, the
|
||||
opposite is true). He deeply resents this, and it drives him to
|
||||
surpass his supposed genetic destiny. He is ultimately killed
|
||||
by FOXDIE. However, his spirit later possesses Ocelot's body.
|
||||
Unlike his brothers, Liquid never wears an eye patch.
|
||||
|
||||
\item [Little Gray] is Drebin's pet monkey. He has an addiction to soda
|
||||
and cigarettes.
|
||||
|
||||
\item [Metal Gear] is a class of bipedal tanks, typically capable of
|
||||
launching nuclear weapons.
|
||||
|
||||
\item [Metal Gear RAY] is a model of Metal Gear utilized by Dead Cell
|
||||
during the Big Shell Incident. It is not capable of launching
|
||||
nuclear weapons, and was designed more as an ``anti-Metal
|
||||
Gear'' after REX's data was leaked.
|
||||
|
||||
\item [Metal Gear REX] is a Metal Gear model utilized by FOXHOUND
|
||||
during the Shadow Moses Incident. It is capable of launching
|
||||
nuclear weapons undetectable by early alert systems by using a
|
||||
railgun. It is ultimately destroyed by Solid Snake. After the
|
||||
incident, its technical details were leaked by Ocelot, which
|
||||
led to the proliferation of Metal Gears.
|
||||
|
||||
\item [Master Miller] is (seemingly) one of Solid Snake's radio
|
||||
contacts during the Shadow Moses Incident. Snake knows him from
|
||||
previous missions. However, it is later revealed that Miller
|
||||
was killed before the incident, and the radio contact is
|
||||
actually Liquid Snake in disguise.
|
||||
|
||||
\item [Nanomachines] are small machines that can modify humans in
|
||||
numerous ways, including enhancing combat abilities,
|
||||
restricting speech, and even rapidly healing otherwise fatal
|
||||
wounds.
|
||||
|
||||
\item [Naomi Hunter] is one of Solid Snake's radio contacts during the
|
||||
Shadow Moses Incident. She is the adoptive sister of Gray Fox,
|
||||
and secretly resents Snake for seemingly killing him before the
|
||||
incident. Because of this, she reprograms FOXDIE to kill Snake
|
||||
at some random time in the future in addition to the other
|
||||
targets. She later regrets this and encourages Snake to
|
||||
``live'' while he can.
|
||||
|
||||
\item [Next-Generation Special Forces] \textit{(AKA Genome Soldiers)}
|
||||
are a military unit that serve as the reserve members of
|
||||
FOXHOUND. They operate under Liquid Snake's command during the
|
||||
Shadow Moses Incident, thanks in part to brainwashing by Psycho
|
||||
Mantis. They have undergone gene therapy using Big Boss's DNA
|
||||
to make them more elite soldiers. Because of this, Liquid
|
||||
regards them as siblings. FOXHOUND demands the remains of Big
|
||||
Boss to help the soldiers, who are suffering from genetic
|
||||
disorders due to their treatments. Despite their advanced
|
||||
genetic makeup, they are frequently confused by footprints in
|
||||
the snow and moderately loud noises, and are unable to spot
|
||||
Solid Snake if he is not immediately in front of them.
|
||||
|
||||
\item [Olga Gurlukovich] \textit{(AKA Mr.\ X)} is a Russian mercenary.
|
||||
Her Gurlukovich forces, led by her after her father's death,
|
||||
work with Dead Cell during the Big Shell Incident. She is later
|
||||
revealed to be the cyborg ninja who has been helping Raiden in
|
||||
his mission. This is because the Patriots are holding her child
|
||||
hostage, who will be killed if Raiden fails his mission.
|
||||
|
||||
\item [Operation Snake Eater] was a mission undertaken by Big Boss
|
||||
after the failure of the Virtuous Mission. The objectives of
|
||||
the mission were to eliminate The Boss and Volgin, and destroy
|
||||
the Shagohod.
|
||||
|
||||
\item [Otacon] \textit{(Real name Hal Emmerich)} is an engineer and the
|
||||
chief architect of Metal Gear REX. After the Shadow Moses
|
||||
Incident, he works with Solid Snake to rid the world of Metal
|
||||
Gears. He has a bad habit of falling in love with girls who pay
|
||||
even the slightest bit of attention to him and then blubbering
|
||||
like an idiot when they die. Also, look at his first name. Guess
|
||||
who he's named after! And he works with a guy whose real name
|
||||
is Dave?! Metal Gear is awesome.
|
||||
|
||||
\item [Outer Heaven] is a concept originated by Big Boss that broadly
|
||||
refers to his dream of a world where soldiers won't be used as
|
||||
pawns of their governments.
|
||||
|
||||
\item [The Patriots] \textit{(AKA The La-li-lu-le-lo)} are a secret
|
||||
organization that controls the entire United States, including
|
||||
its economy, politics, and military. By the time of the Shadow
|
||||
Moses Incident, the Patriots are purely a set of AIs. Certain
|
||||
people aware of the Patriot's existence are forced by their
|
||||
nanomachines to refer to them as the La-li-lu-le-lo to keep the
|
||||
organization's real name a secret.
|
||||
|
||||
\item [The Philosophers] were a precursor to the Patriots. They were a
|
||||
secret organization of the most powerful figures in the United
|
||||
States, the Soviet Union, and China who formed a pact to create
|
||||
a new world order. The group eventually dissolved.
|
||||
|
||||
\item [The Philosopher's Legacy] is a \$100 billion dollar fund amassed
|
||||
by the Philosophers to finance research and operations. When
|
||||
the group dissolved, the money was divided and hidden across
|
||||
the world.
|
||||
|
||||
\item [Psycho Mantis] is a member of FOXHOUND with telekinetic,
|
||||
mind-reading, and brainwashing abilities. He is able to move
|
||||
the player's controller while flat on the ground and tell what
|
||||
games the player plays. He can be defeated by switching the
|
||||
controller from port 1 to port 2, rendering him unable to read
|
||||
Solid Snake's movements ahead of time.
|
||||
|
||||
\item [Raiden] \textit{(Real name Jack, AKA Jack the Ripper, White
|
||||
Devil, Snake (briefly))} is the main playable character in
|
||||
Metal Gear Solid 2. He is deployed during the Big Shell
|
||||
Incident to resolve the terrorist threat. However, over the
|
||||
course of the incident, Raiden learns that very little about
|
||||
his mission is what it seems. Namely, the leader of the
|
||||
terrorist group is actually his adoptive father who made him
|
||||
fight in the Liberian Civil War as a child soldier, his
|
||||
commanding officer is an AI, his girlfriend was planted to spy
|
||||
on him, and the entire incident was planned by the Patriots to
|
||||
see how well they could control him. This all causes him to
|
||||
question his reality and ultimately become a cyborg ninja.
|
||||
|
||||
\item [Revolver Ocelot] \textit{(Real name Adamska, AKA Ocelot,
|
||||
Shalashaska)} is a Russian gunslinger. He is a member of
|
||||
FOXHOUND during the Shadow Moses Incident, where his hand is
|
||||
sliced off by Gray Fox. It is revealed after the incident that
|
||||
he was actually a double agent, working for Solidus Snake.
|
||||
Several years later, he works with Solidus during the Big Shell
|
||||
Incident, and has replaced his hand with Liquid's corpse's
|
||||
hand. It is then revealed that he is again a double agent, and
|
||||
is truly working for the Patriots. However, he is then
|
||||
possessed by Liquid through his hand. During the Virtuous
|
||||
Mission and Operation Snake Eater, he works under Volgin.
|
||||
|
||||
\item [Rosemary] is Raiden's girlfriend, and one of his radio contacts
|
||||
during the Big Shell Incident. It is eventually revealed that
|
||||
their chance encounter where they first met was orchestrated by
|
||||
the Patriots, and Rose was really just there to keep tabs on
|
||||
Raiden. However, she eventually caught real feelings for him.
|
||||
|
||||
\item [The Shadow Moses Incident] was an incident where Next-Generation
|
||||
Special Forces and FOXHOUND, under the leadership of Liquid
|
||||
Snake, took over Shadow Moses Island. They demanded \$1
|
||||
billion and the remains of Big Boss, and threatened the launch
|
||||
of a nuclear weapon. Solid Snake was deployed to stop the
|
||||
threat. During the mission, he learned of the existence of
|
||||
Metal Gear REX. He also eventually learns that before the
|
||||
mission, he was infected with FOXDIE in an attempt by the
|
||||
United States government to retrieve REX undamaged. With the
|
||||
exception of Revolver Ocelot, every member of FOXHOUND was
|
||||
eliminated, either by Snake or by FOXDIE. REX was also
|
||||
destroyed. Consequently, the United States planned to bomb the
|
||||
island to cover up the events of the incident, but this is
|
||||
narrowly called off. Later, one of the members of Snake's radio
|
||||
team wrote a book exposing what occurred during the mission.
|
||||
|
||||
\item [Shagohod] is an early competitor to Metal Gear. Unlike a Metal
|
||||
Gear, the Shagohod is not bipedal. It launches nuclear weapons
|
||||
by accelerating to high speeds, extending its range.
|
||||
|
||||
\item [Sokolov] is a scientist and lead architect of the Shagohod.
|
||||
|
||||
\item [Solid Snake] \textit{(Real name David, AKA Snake, Iroquois
|
||||
Pliskin)} is the main playable character of Metal Gear, Metal
|
||||
Gear 2, Metal Gear Solid, part of Metal Gear Solid 2, and Metal
|
||||
Gear Solid 4. He is one of the products of the Les Enfants
|
||||
Terribles project. Unlike his brothers, Snake accepts his
|
||||
origins as a clone. He seeks out a life of his own, refusing to
|
||||
be chained to fate. Several believe that he enjoys killing,
|
||||
although he denies this. He also denies being a hero, declaring
|
||||
that he simply fights for what he believes in. He typically
|
||||
wears a bandana when deployed. Later, Snake wears a hi-tech eye
|
||||
patch over his still-functioning left eye to give him advanced
|
||||
data during deployment.
|
||||
|
||||
\item [Solid Snake Simulation] \textit{(AKA the S3 Plan)} is a secret
|
||||
plan carried out by the Patriots during the Big Shell Incident.
|
||||
It turns out that the entire incident was constructed by the
|
||||
Patriots to be similar to the Shadow Moses Incident in key
|
||||
ways. For instance, both incidents are spearheaded by a
|
||||
``Snake,'' both carry the threat of a nuclear strike, and both
|
||||
involve the appearance of a cyborg ninja, among numerous other
|
||||
similarities. Ocelot eventually reveals that this was all to
|
||||
test the feasibility of turning any soldier into a soldier on
|
||||
par with Solid Snake.
|
||||
|
||||
\item [Solidus Snake] \textit{(Real name George Sears, AKA Solidus,
|
||||
Solid Snake (briefly))} is the president of the United States
|
||||
during the Shadow Moses incident. He is a product of the Les
|
||||
Enfants Terribles project. His resentment of the Patriots and
|
||||
his desire to be remembered by history drives him to lead Dead
|
||||
Cell to take over the Big Shell. He loses his left eye during
|
||||
the incident and wears an eye patch as a result. He also kills
|
||||
Raiden's biological parents and forces him to fight as a child
|
||||
soldier. He also has wears a suit with mechanical tentacles.
|
||||
You also have a sword fight with him at the end of MGS2. Metal
|
||||
Gear is awesome.
|
||||
|
||||
\item [Sons of the Patriots] is a system of the Patriots that controls
|
||||
the world's soldiers in various ways through nanomachines. The
|
||||
system enhances and regulates their experiences on the
|
||||
battlefield, and also controls their access to weapons by
|
||||
ID-locking them. However, gun launderers like Drebin are able
|
||||
to bypass this component of the system.
|
||||
|
||||
\item [Vamp] is a member of Dead Cell. He is a bisexual vampire who is
|
||||
seemingly immortal.
|
||||
|
||||
\item [The Virtuous Mission] was a failed operation undertaken by Big
|
||||
Boss to extract Sokolov from the Soviet Union. The mission
|
||||
ended with the defection of The Boss and a nuclear warhead
|
||||
being fired at the Soviet Union by Volgin, necessitating
|
||||
Operation Snake Eater to ease the resulting tensions between
|
||||
the United States and the Soviet Union.
|
||||
|
||||
\item [Volgin] is a GRU colonel who seeks to overthrow Khrushchev.
|
||||
After The Boss's defection, he fired a nuclear warhead at the
|
||||
Soviet Union, framing the United States for it. He possesses a
|
||||
microfilm containing records of where the Philosopher's Legacy
|
||||
is hidden. His body carries a permanent electric charge, and he
|
||||
can control this charge to electrocute people.
|
||||
|
||||
\item [The War Economy] is a new economic structure instituted by the
|
||||
Patriots which turned war into a business. This led to the
|
||||
proliferation of private military companies fighting
|
||||
never-ending wars. The Sons of the Patriots system artificially
|
||||
controls the intensity of these wars.
|
||||
|
||||
\item [Zero] \textit{(Real name David Oh, AKA Major Tom (briefly))} is
|
||||
Big Boss's commanding officer during the Virtuous Mission and
|
||||
Operation Snake Eater.
|
||||
\end{description}
|
||||
|
||||
\newpage
|
||||
|
||||
\section*{Quotes}
|
||||
\begin{quote}
|
||||
``Life isn't just about passing on your genes. We can leave behind much
|
||||
more than just DNA. Through speech, music, literature and movies\ldots
|
||||
what we've seen, heard, felt\ldots anger, joy and sorrow\ldots these
|
||||
are the things I will pass on. That's what I live for. We need to pass
|
||||
the torch, and let our children read our messy and sad history by its
|
||||
light. We have the magic of the digital age to do that with. The human
|
||||
race will probably come to an end some time, and new species may rule
|
||||
over this planet. Earth may not be forever, but we still have the
|
||||
responsibility to leave what trace of life we can. Building the future
|
||||
and keeping the past alive are one in the same thing.''
|
||||
|
||||
``War\ldots has changed. It's no longer about nations, ideologies, or
|
||||
ethnicity. It's an endless series of proxy battles fought by
|
||||
mercenaries and machines. War, and its consumption of life, has become
|
||||
a well-oiled machine. War has changed. ID-tagged soldiers carry
|
||||
ID-tagged weapons, use ID-tagged gear. Nano-machines inside their
|
||||
bodies enhance and regulate their abilities. Genetic control,
|
||||
information control, emotion control\ldots battlefield control.
|
||||
Everything is monitored and kept under control. War --- has changed.
|
||||
The age of deterrence has become the age of control. All in the name of
|
||||
averting catastrophe from Weapons of Mass Destruction. And he who
|
||||
controls the battlefield, controls history. War has changed\ldots When
|
||||
the battlefield is under total control, war becomes routine.''
|
||||
\end{quote}
|
||||
|
||||
\pagebreak
|
||||
|
||||
\begin{description}
|
||||
\item [Selection for Societal Sanity] \textit{(AKA the S3 Plan)} is a
|
||||
secret plan carried out by the Patriots during the Big Shell
|
||||
Incident. It turns out that the entire incident was constructed
|
||||
by the Patriots to be similar to the Shadow Moses Incident in
|
||||
key ways. For instance, both incidents are spearheaded by a
|
||||
``Snake,'' both carry the threat of a nuclear strike, and both
|
||||
involve the appearance of a cyborg ninja, among numerous other
|
||||
similarities. These similarities were so the incident could
|
||||
serve as an extreme test case for the Patriots' ability to
|
||||
control the flow of information, and consequently bend human
|
||||
thoughts and actions as they see fit. They feel that
|
||||
information control is necessary to avoid trivial information
|
||||
drowning out truth as humanity enters the digital age. Ocelot
|
||||
is unaware of this aspect of the plan, believing S3 stands for
|
||||
Solid Snake Simulation. This is all explained to Raiden in a 15
|
||||
minute radio call, cited by some as one of the most profound
|
||||
moments in video game history, and is immediately followed by a
|
||||
sword fight with Solidus Snake.
|
||||
\end{description}
|
||||
\end{document}
|
|
@ -0,0 +1,36 @@
|
|||
body {
|
||||
background-color: black;
|
||||
}
|
||||
|
||||
p {
|
||||
background-color: darkslategray;
|
||||
font-size: x-large;
|
||||
font-family: sans-serif;
|
||||
padding: 5px;
|
||||
color: white;
|
||||
border: 2px solid seagreen;
|
||||
clear: both;
|
||||
}
|
||||
|
||||
#codec-top {
|
||||
height: 200px;
|
||||
}
|
||||
|
||||
.otacon-portrait {
|
||||
float: left;
|
||||
height: 100%;
|
||||
filter: saturate(110%) brightness(65%) hue-rotate(95deg);
|
||||
}
|
||||
|
||||
.snake-portrait {
|
||||
float: right;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.otacon {
|
||||
text-align: start;
|
||||
}
|
||||
|
||||
.snake {
|
||||
text-align: end;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en-US">
|
||||
<head>
|
||||
<meta charset="utf-8"/>
|
||||
<title>Metal Gear Solid</title>
|
||||
<link href="codec.css" rel="stylesheet" />
|
||||
</head>
|
||||
<body>
|
||||
<div id="codec-top">
|
||||
<img class="otacon-portrait" src="otacon.webp" alt="Otacon" />
|
||||
<img class="snake-portrait" src="snake.jpg" alt="Snake" />
|
||||
</div>
|
||||
<p class="otacon">Snake, are you there?</p>
|
||||
<p class="snake">What's up, Otacon?</p>
|
||||
<p class="otacon">Oh, good. I've been trying to contact you
|
||||
since the beginning of the mission.</p>
|
||||
<p class="snake">Kept you waiting, huh?</p>
|
||||
<p class="otacon">I gathered some new intel, and... Snake, some
|
||||
of the info on that sheet might not be right.</p>
|
||||
<p class="snake">Huh?</p>
|
||||
<p class="otacon">It might not matter right now, but it could
|
||||
affect the mission later.</p>
|
||||
<p class="snake">So what do I do?</p>
|
||||
<p class="otacon">It looks like an updated sheet is hidden
|
||||
somewhere in the second floor bathroom of that building.</p>
|
||||
<p class="snake">Second floor bathroom? I have to go all the
|
||||
way up there?</p>
|
||||
<p class="otacon">I'm afraid so. Snake, remember: this is a
|
||||
sneaking mission. Try to not alert the other teams. They might
|
||||
be looking for this sheet, too.</p>
|
||||
<p class="snake">Got it.</p>
|
||||
</body>
|
||||
</html>
|
Binary file not shown.
After Width: | Height: | Size: 18 KiB |
Binary file not shown.
After Width: | Height: | Size: 9.3 KiB |
Binary file not shown.
|
@ -0,0 +1,212 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en-US">
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<meta name="viewport" content="width=device-width,initial-scale=1" />
|
||||
<link rel="stylesheet" href="/styles.css" />
|
||||
<script src="/ddheader.js" type="text/javascript" defer></script>
|
||||
<title>Metal Gear Solid Trivia</title>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<header is="dd-header"></header>
|
||||
<main>
|
||||
<aside>
|
||||
<ol>
|
||||
<li><a href="#metal-gear-solid-trivia">Top</a></li>
|
||||
<li><a href="#structure">Structure</a></li>
|
||||
<li><a href="#materials">Materials</a></li>
|
||||
<li><a href="#tips-for-hosting">Tips for hosting</a>
|
||||
<ol>
|
||||
<li><a href="#bonus-2">Bonus 2</a></li>
|
||||
<li><a href="#question-6">Question 6</a></li>
|
||||
<li><a href="#spoilers">Spoilers</a></li>
|
||||
<li><a href="#handling-people-familiar-with-mgs">Handling people familiar with MGS</a></li>
|
||||
<li><a href="#making-modifications">Making modifications</a></li>
|
||||
<li><a href="#some-more-notes">Some more notes</a></li>
|
||||
</ol></li>
|
||||
</ol>
|
||||
</aside>
|
||||
|
||||
<article>
|
||||
<h1 id="metal-gear-solid-trivia">Metal Gear Solid Trivia</h1>
|
||||
<p>I made an MGS trivia game designed for participants who have little
|
||||
to no knowledge of the series.</p>
|
||||
|
||||
<p>Much like MGS itself, this game is constructed to have players wade
|
||||
through lots of confusing information to figure things out. Teams will
|
||||
need to flip through a large info packet to find the answers to the
|
||||
questions. The packet and questions have been written so that (with
|
||||
enough searching) all of the questions can be answered, even by teams
|
||||
with no MGS knowledge.</p>
|
||||
|
||||
<h2 id="structure">Structure</h2>
|
||||
<p>During the game, there are:</p>
|
||||
<ol>
|
||||
<li>Two “standard” questions</li>
|
||||
<li>A “bonus” question (recite a Snake monologue in Snake’s
|
||||
voice)</li>
|
||||
<li>Two more standard questions</li>
|
||||
<li>Another bonus question (karaoke Snake Eater)</li>
|
||||
<li>Three more standard questions</li>
|
||||
<li>A final bonus</li>
|
||||
</ol>
|
||||
|
||||
<h2 id="materials">Materials</h2>
|
||||
<a href='materials/'>Download the materials here.</a>
|
||||
<p>You can download:</p>
|
||||
<ul>
|
||||
<li>A packet composed of:
|
||||
<ul>
|
||||
<li>Several pages of hand-selected facts about characters and
|
||||
events in MGS</li>
|
||||
<li>A page with two monologues from Solid Snake (used for Bonus
|
||||
1)</li>
|
||||
<li>A page defining the S3 Plan as the Selection for Societal
|
||||
Sanity (see <a href="#question-6">Question 6</a> for more info
|
||||
about this)</li>
|
||||
</ul></li>
|
||||
<li>A presentation with questions designed to be answered with info
|
||||
from the packet</li>
|
||||
<li>Some materials for a web page involved in
|
||||
<a href="#question-6">Question 6</a></li>
|
||||
</ul>
|
||||
|
||||
<h2 id="tips-for-hosting">Tips for hosting</h2>
|
||||
<p>If you would like to use this material to run the game yourself, I
|
||||
have some notes below.</p>
|
||||
|
||||
<h3 id="bonus-2">Bonus 2</h3>
|
||||
<p>For Bonus 2, players had to karaoke Snake Eater. While this
|
||||
<em>technically</em> doesn’t require knowledge outside of the packet,
|
||||
it might be difficult to karaoke a song you’re not familiar with. To
|
||||
work around this, I had the teams negotiate with some of the people
|
||||
present who were familiar with the series but not participating to
|
||||
represent their team for the bonus.</p>
|
||||
|
||||
<p>I embedded the karaoke video in the presentation originally, but
|
||||
have removed it before uploading. It shouldn’t be that difficult to
|
||||
find a video online.</p>
|
||||
|
||||
<h3 id="question-6">Question 6</h3>
|
||||
<p>Question 6 is probably the most complicated part of the game for
|
||||
both the host and the participants.</p>
|
||||
|
||||
<p>As you may be familiar with, Ocelot believes the S3 Plan stands for
|
||||
Solid Snake Simulation, but the reality is that it stands for Selection
|
||||
for Societal Sanity. I wanted this question to mimic the complexity of
|
||||
this plot point, so the packet the players receive gives the former
|
||||
(incorrect) definition, but I only took the latter definition as
|
||||
correct.</p>
|
||||
|
||||
<p>For the participants to find the correct definition, they were
|
||||
expected to search the envelopes I delivered the Bonus 1 monologues in
|
||||
(I gave a hint that answering the question would require searching
|
||||
<em>everything</em> I gave the teams, and also had the backup plan of
|
||||
texting the link to the participants in a group chat). Those envelopes
|
||||
contained not only the monologues, but a link to a web page. That web
|
||||
page contains a codec dialogue between Snake and Otacon where Otacon
|
||||
explains that an updated definition is hidden in the second floor
|
||||
bathroom of the building we were playing in. Then the participants
|
||||
would go look for the sheet and be able to give the correct answer.</p>
|
||||
|
||||
<p>The version I used is hosted
|
||||
<a href='materials/codec/codec.html'>here</a>.
|
||||
If you don’t have a second floor bathroom or just want to hide the
|
||||
sheets somewhere else, you might want to download this page, change the
|
||||
dialogue, and host it yourself.</p>
|
||||
|
||||
<h3 id="spoilers">Spoilers</h3>
|
||||
<p>The packet and questions spoil significant plot points from MGS1 and
|
||||
2. There are only minor spoilers for MGS3 and 4, and basically nothing
|
||||
from any of the other games, including MGS5 and Peace Walker.</p>
|
||||
|
||||
<p>I’ve written the packet and questions so that everything you’re
|
||||
expected to know from playing the games in release order up through
|
||||
MGS2 is stated as a fact. For instance:</p>
|
||||
<details>
|
||||
<summary>Spoiler!</summary>
|
||||
<p>I assert in the packet that Big Boss died in Zanzibarland, since
|
||||
that is what someone who has only played through MGS2 is supposed to
|
||||
believe at that point.</p>
|
||||
</details>
|
||||
<p>This shouldn’t matter for the people unfamiliar with the series, but
|
||||
it may be good to note if you have familiar people so they don’t go
|
||||
“well ackchyually….”</p>
|
||||
|
||||
<h3 id="handling-people-familiar-with-mgs">Handling people familiar
|
||||
with MGS</h3>
|
||||
<p>This game is primarily designed for people who have never played
|
||||
MGS. In my opinion, most of the questions are easy enough for people
|
||||
who have played the games that they won’t need the packet. If there are
|
||||
people present who are familiar with the series, I would recommend not
|
||||
putting them on a team with unfamiliar people, since it might make it
|
||||
too easy. When I ran this, the people familiar basically just watched
|
||||
the teams scramble. You could also have them keep their own score in
|
||||
their head for bragging rights.</p>
|
||||
|
||||
<h3 id="setup">Setup</h3>
|
||||
<p>Here is how I set up the game:</p>
|
||||
<ol>
|
||||
<li>Print the number of packets you think you’ll need.</li>
|
||||
<li>Split the two monologues on the Quotes page up and put them in
|
||||
separate envelopes. Also put links to the Question 6 web page on
|
||||
small slips of paper and put them in the envelopes. You will give
|
||||
these envelopes to teams for Bonus 1.</li>
|
||||
<li>Hide the S3 pages.</li>
|
||||
<li>Staple the remaining packet pages. Do not give the teams the
|
||||
Quotes page or the S3 pages.</li>
|
||||
</ol>
|
||||
|
||||
<h3 id="making-modifications">Making modifications</h3>
|
||||
<p>Obviously, if you want to change the questions asked, the info in
|
||||
the packet, or anything else about the game, feel free. However, you
|
||||
might want to make sure that the changes you make still allow every
|
||||
question to be answered by someone unfamiliar with the series.</p>
|
||||
|
||||
<h3 id="some-more-notes">Some more notes</h3>
|
||||
<p>There are condensed instructions and notes on the first few slides
|
||||
of the presentation.</p>
|
||||
<ul>
|
||||
<li>There are no point values directly given anywhere for the
|
||||
questions. I just made them up on the spot based on how difficult I
|
||||
thought the question was. I think the point values I used were
|
||||
somewhere around:
|
||||
<ul>
|
||||
<li>Question 1: 10</li>
|
||||
<li>Question 2: 10</li>
|
||||
<li>Question 3: 15</li>
|
||||
<li>Question 4: 20</li>
|
||||
<li>Question 5: 25</li>
|
||||
<li>Question 6: 30</li>
|
||||
<li>Question 7: 30</li>
|
||||
</ul></li>
|
||||
<li>Question 2 is in there because 2001: A Space Odyssey is one of my
|
||||
favorite movies, and the people I was hosting for knew that. You
|
||||
might want to skip or change this question if you don’t find it
|
||||
that interesting.</li>
|
||||
<li>When I hosted, the final bonus took longer than I anticipated.
|
||||
You might want to give teams hints on this question, and use your
|
||||
best judgment on other questions, as well.</li>
|
||||
<li>There was originally music from the games on most of these
|
||||
slides, but I’ve taken that out before uploading here. If you’re
|
||||
curious or would like to re-incorporate the music I used:
|
||||
<ul>
|
||||
<li>“!” slide: alert sound</li>
|
||||
<li>Title and intro slides: Encounter (MGS1)</li>
|
||||
<li>Question 1: Introduction (MGS1)</li>
|
||||
<li>Question 2: Intruder 2 (MGS1)</li>
|
||||
<li>Bonus 1 - Life: Freedom to Decide (MGS2)</li>
|
||||
<li>Bonus 1 - War: Love Theme (MGS4)</li>
|
||||
<li>Question 3: Countdown to Disaster (MGS2)</li>
|
||||
<li>Question 4: Deepthroat (Cupcakke)</li>
|
||||
<li>Question 5: Cavern (MGS1)</li>
|
||||
<li>Question 6: Arsenal’s Guts (MGS2)</li>
|
||||
<li>Question 7: Yell Dead Cell (MGS2)</li>
|
||||
<li>Final Bonus: Main Theme (MGS1)</li>
|
||||
</ul></li>
|
||||
</ul>
|
||||
</article>
|
||||
</main>
|
||||
</body>
|
||||
</html>
|
|
@ -0,0 +1,113 @@
|
|||
html {
|
||||
font-family: monospace;
|
||||
font-size: large;
|
||||
background: linear-gradient(to bottom right, turquoise, teal);
|
||||
min-height: 100%;
|
||||
}
|
||||
|
||||
body {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
header {
|
||||
margin: 10px;
|
||||
width: 80ch;
|
||||
max-width: 100%;
|
||||
height: 110px;
|
||||
box-shadow: 5px 5px 5px;
|
||||
flex: auto;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
#headerimg {
|
||||
border: 3px black solid;
|
||||
border-right: 0;
|
||||
max-height: 100%;
|
||||
object-fit: cover;
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
#headermain {
|
||||
background: turquoise;
|
||||
border: 3px black solid;
|
||||
text-align: center;
|
||||
height: 100%;
|
||||
flex: 4;
|
||||
}
|
||||
|
||||
#headermain a {
|
||||
color: blue;
|
||||
text-decoration: none;
|
||||
text-transform: uppercase;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
#headermain a:hover {
|
||||
text-decoration: underline;
|
||||
}
|
||||
|
||||
#homelink {
|
||||
font-size: xx-large;
|
||||
font-weight: bold;
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
nav {
|
||||
font-size: x-large;
|
||||
}
|
||||
|
||||
nav ul {
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
nav ul li {
|
||||
display: inline;
|
||||
}
|
||||
|
||||
nav ul li + li::before {
|
||||
content: " | ";
|
||||
}
|
||||
|
||||
main {
|
||||
flex: auto;
|
||||
}
|
||||
|
||||
aside {
|
||||
background: turquoise;
|
||||
border: 3px black solid;
|
||||
margin: 10px;
|
||||
padding: 10px;
|
||||
box-shadow: 5px 5px 5px;
|
||||
}
|
||||
|
||||
article {
|
||||
background: turquoise;
|
||||
border: 3px black solid;
|
||||
margin: 10px;
|
||||
padding: 30px;
|
||||
text-align: justify;
|
||||
hyphens: auto;
|
||||
box-shadow: 5px 5px 5px;
|
||||
}
|
||||
|
||||
@media screen and (min-width: 80ch) {
|
||||
main {
|
||||
display: flex;
|
||||
align-items: start;
|
||||
}
|
||||
|
||||
aside {
|
||||
width: 30ch;
|
||||
flex: auto;
|
||||
position: sticky;
|
||||
top: 10px;
|
||||
}
|
||||
|
||||
article {
|
||||
max-width: 80ch;
|
||||
flex: auto;
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue