216 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			HTML
		
	
	
	
			
		
		
	
	
			216 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			HTML
		
	
	
	
<!DOCTYPE html>
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<html lang="en-US">
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	<head>
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		<meta charset="utf-8" />
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		<meta name="viewport" content="width=device-width,initial-scale=1" />
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		<link rel="stylesheet" href="/styles/default.css" />
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		<link rel="icon" href="/images/favicon.ico" />
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		<title>Metal Gear Solid Trivia</title>
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	</head>
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	<body>
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		<header>
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			<p><a id="homelink" href="/">dairydemon.net</a></p>
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		</header>
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		<main>
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			<nav>
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				<h2>Contents</h2>
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				<ol>
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					<li><a href="#metal-gear-solid-trivia">Top</a></li>
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					<li><a href="#structure">Structure</a></li>
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					<li><a href="#materials">Materials</a></li>
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					<li><a href="#tips-for-hosting">Tips for hosting</a>
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						<ol>
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							<li><a href="#bonus-2">Bonus 2</a></li>
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							<li><a href="#question-6">Question 6</a></li>
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							<li><a href="#spoilers">Spoilers</a></li>
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							<li><a href="#handling-people-familiar-with-mgs">Handling people familiar with MGS</a></li>
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							<li><a href="#making-modifications">Making modifications</a></li>
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							<li><a href="#some-more-notes">Some more notes</a></li>
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						</ol></li>
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				</ol>
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			</nav>
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			<article>
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				<h1 id="metal-gear-solid-trivia">Metal Gear Solid Trivia</h1>
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				<p>I made an MGS trivia game designed for participants who have little
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				to no knowledge of the series.</p>
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				<p>Much like MGS itself, this game is constructed to have players wade
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				through lots of confusing information to figure things out.  Teams will
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				need to flip through a large info packet to find the answers to the
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				questions. The packet and questions have been written so that (with
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				enough searching) all of the questions can be answered, even by teams
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				with no MGS knowledge.</p>
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				<h2 id="structure">Structure</h2>
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				<p>During the game, there are:</p>
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				<ol>
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					<li>Two "standard" questions</li>
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					<li>A "bonus" question (recite a Snake monologue in Snake's
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						voice)</li>
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					<li>Two more standard questions</li>
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					<li>Another bonus question (karaoke Snake Eater)</li>
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					<li>Three more standard questions</li>
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					<li>A final bonus</li>
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				</ol>
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				<h2 id="materials">Materials</h2>
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				<a href='materials/'>Download the materials here.</a>
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				<p>You can download:</p>
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				<ul>
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					<li>A packet composed of:
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					<ul>
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						<li>Several pages of hand-selected facts about characters and
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							events in MGS</li>
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						<li>A page with two monologues from Solid Snake (used for Bonus
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							1)</li>
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						<li>A page defining the S3 Plan as the Selection for Societal
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							Sanity (see <a href="#question-6">Question 6</a> for more info
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							about this)</li>
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					</ul></li>
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					<li>A presentation with questions designed to be answered with info
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						from the packet</li>
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					<li>Some materials for a web page involved in
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						<a href="#question-6">Question 6</a></li>
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				</ul>
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				<h2 id="tips-for-hosting">Tips for hosting</h2>
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				<p>If you would like to use this material to run the game yourself, I
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				have some notes below.</p>
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				<h3 id="bonus-2">Bonus 2</h3>
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				<p>For Bonus 2, players had to karaoke Snake Eater. While this
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				<em>technically</em> doesn't require knowledge outside of the packet,
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				it might be difficult to karaoke a song you're not familiar with. To
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				work around this, I had the teams negotiate with some of the people
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				present who were familiar with the series but not participating to
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				represent their team for the bonus.</p>
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				<p>I embedded the karaoke video in the presentation originally, but
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				have removed it before uploading. It shouldn't be that difficult to
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				find a video online.</p>
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				<h3 id="question-6">Question 6</h3>
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				<p>Question 6 is probably the most complicated part of the game for
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				both the host and the participants.</p>
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				<p>As you may be familiar with, Ocelot believes the S3 Plan stands for
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				Solid Snake Simulation, but the reality is that it stands for Selection
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				for Societal Sanity. I wanted this question to mimic the complexity of
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				this plot point, so the packet the players receive gives the former
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				(incorrect) definition, but I only took the latter definition as
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				correct.</p>
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				<p>For the participants to find the correct definition, they were
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				expected to search the envelopes I delivered the Bonus 1 monologues in
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				(I gave a hint that answering the question would require searching
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				<em>everything</em> I gave the teams, and also had the backup plan of
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				texting the link to the participants in a group chat). Those envelopes
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				contained not only the monologues, but a link to a web page. That web
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				page contains a codec dialogue between Snake and Otacon where Otacon
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				explains that an updated definition is hidden in the second floor
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				bathroom of the building we were playing in. Then the participants
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				would go look for the sheet and be able to give the correct answer.</p>
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				<p>The version I used is hosted
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				<a href='materials/codec/codec.html'>here</a>.
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				If you don't have a second floor bathroom or just want to hide the
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				sheets somewhere else, you might want to download this page, change the
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				dialogue, and host it yourself.</p>
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				<h3 id="spoilers">Spoilers</h3>
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				<p>The packet and questions spoil significant plot points from MGS1 and
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				2. There are only minor spoilers for MGS3 and 4, and basically nothing
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				from any of the other games, including MGS5 and Peace Walker.</p>
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				<p>I've written the packet and questions so that everything you're
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				expected to know from playing the games in release order up through
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				MGS2 is stated as a fact. For instance:</p>
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				<details>
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					<summary>Spoiler!</summary>
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					<p>I assert in the packet that Big Boss died in Zanzibarland, since
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					that is what someone who has only played through MGS2 is supposed to
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					believe at that point.</p>
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				</details>
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				<p>This shouldn't matter for the people unfamiliar with the series, but
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				it may be good to note if you have familiar people so they don't go
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				"well ackchyually…."</p>
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				<h3 id="handling-people-familiar-with-mgs">Handling people familiar
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					with MGS</h3>
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				<p>This game is primarily designed for people who have never played
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				MGS. In my opinion, most of the questions are easy enough for people
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				who have played the games that they won't need the packet. If there are
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				people present who are familiar with the series, I would recommend not
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				putting them on a team with unfamiliar people, since it might make it
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				too easy. When I ran this, the people familiar basically just watched
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				the teams scramble. You could also have them keep their own score in
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				their head for bragging rights.</p>
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				<h3 id="setup">Setup</h3>
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				<p>Here is how I set up the game:</p>
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				<ol>
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					<li>Print the number of packets you think you'll need.</li>
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					<li>Split the two monologues on the Quotes page up and put them in
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						separate envelopes. Also put links to the Question 6 web page on
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						small slips of paper and put them in the envelopes. You will give
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					these envelopes to teams for Bonus 1.</li>
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					<li>Hide the S3 pages.</li>
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					<li>Staple the remaining packet pages. Do not give the teams the
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						Quotes page or the S3 pages.</li>
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				</ol>
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				<h3 id="making-modifications">Making modifications</h3>
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				<p>Obviously, if you want to change the questions asked, the info in
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				the packet, or anything else about the game, feel free. However, you
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				might want to make sure that the changes you make still allow every
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				question to be answered by someone unfamiliar with the series.</p>
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				<h3 id="some-more-notes">Some more notes</h3>
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				<p>There are condensed instructions and notes on the first few slides
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				of the presentation.</p>
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				<ul>
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					<li>There are no point values directly given anywhere for the
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						questions. I just made them up on the spot based on how difficult I
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						thought the question was. I think the point values I used were
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						somewhere around:
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					<ul>
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						<li>Question 1: 10</li>
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						<li>Question 2: 10</li>
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						<li>Question 3: 15</li>
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						<li>Question 4: 20</li>
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						<li>Question 5: 25</li>
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						<li>Question 6: 30</li>
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						<li>Question 7: 30</li>
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					</ul></li>
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					<li>Question 2 is in there because 2001: A Space Odyssey is one of my
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						favorite movies, and the people I was hosting for knew that. You
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						might want to skip or change this question if you don't find it
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					that interesting.</li>
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					<li>When I hosted, the final bonus took longer than I anticipated.
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						You might want to give teams hints on this question, and use your
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						best judgment on other questions, as well.</li>
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					<li>There was originally music from the games on most of these
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						slides, but I've taken that out before uploading here. If you're
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						curious or would like to re-incorporate the music I used:
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					<ul>
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						<li>"!" slide: alert sound</li>
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						<li>Title and intro slides: Encounter (MGS1)</li>
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						<li>Question 1: Introduction (MGS1)</li>
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						<li>Question 2: Intruder 2 (MGS1)</li>
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						<li>Bonus 1 - Life: Freedom to Decide (MGS2)</li>
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						<li>Bonus 1 - War: Love Theme (MGS4)</li>
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						<li>Question 3: Countdown to Disaster (MGS2)</li>
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						<li>Question 4: Deepthroat (Cupcakke)</li>
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						<li>Question 5: Cavern (MGS1)</li>
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						<li>Question 6: Arsenal's Guts (MGS2)</li>
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						<li>Question 7: Yell Dead Cell (MGS2)</li>
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						<li>Final Bonus: Main Theme (MGS1)</li>
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					</ul></li>
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				</ul>
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			</article>
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		</main>
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	</body>
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</html>
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