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<h2>Contents</h2>
<ol>
<li><a href="#metal-gear-solid-trivia">Top</a></li>
<li><a href="#structure">Structure</a></li>
<li><a href="#materials">Materials</a></li>
<li><a href="#tips-for-hosting">Tips for hosting</a>
<ol>
<li><a href="#bonus-2">Bonus 2</a></li>
<li><a href="#question-6">Question 6</a></li>
<li><a href="#spoilers">Spoilers</a></li>
<li><a href="#handling-people-familiar-with-mgs">Handling people familiar with MGS</a></li>
<li><a href="#making-modifications">Making modifications</a></li>
<li><a href="#some-more-notes">Some more notes</a></li>
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<article>
<h1 id="metal-gear-solid-trivia">Metal Gear Solid Trivia</h1>
<p>I made an MGS trivia game designed for participants who have little
to no knowledge of the series.</p>
<p>Much like MGS itself, this game is constructed to have players wade
through lots of confusing information to figure things out. Teams will
need to flip through a large info packet to find the answers to the
questions. The packet and questions have been written so that (with
enough searching) all of the questions can be answered, even by teams
with no MGS knowledge.</p>
<h2 id="structure">Structure</h2>
<p>During the game, there are:</p>
<ol>
<li>Two "standard" questions</li>
<li>A "bonus" question (recite a Snake monologue in Snake's
voice)</li>
<li>Two more standard questions</li>
<li>Another bonus question (karaoke Snake Eater)</li>
<li>Three more standard questions</li>
<li>A final bonus</li>
</ol>
<h2 id="materials">Materials</h2>
<a href='materials/'>Download the materials here.</a>
<p>You can download:</p>
<ul>
<li>A packet composed of:
<ul>
<li>Several pages of hand-selected facts about characters and
events in MGS</li>
<li>A page with two monologues from Solid Snake (used for Bonus
1)</li>
<li>A page defining the S3 Plan as the Selection for Societal
Sanity (see <a href="#question-6">Question 6</a> for more info
about this)</li>
</ul></li>
<li>A presentation with questions designed to be answered with info
from the packet</li>
<li>Some materials for a web page involved in
<a href="#question-6">Question 6</a></li>
</ul>
<h2 id="tips-for-hosting">Tips for hosting</h2>
<p>If you would like to use this material to run the game yourself, I
have some notes below.</p>
<h3 id="bonus-2">Bonus 2</h3>
<p>For Bonus 2, players had to karaoke Snake Eater. While this
<em>technically</em> doesn't require knowledge outside of the packet,
it might be difficult to karaoke a song you're not familiar with. To
work around this, I had the teams negotiate with some of the people
present who were familiar with the series but not participating to
represent their team for the bonus.</p>
<p>I embedded the karaoke video in the presentation originally, but
have removed it before uploading. It shouldn't be that difficult to
find a video online.</p>
<h3 id="question-6">Question 6</h3>
<p>Question 6 is probably the most complicated part of the game for
both the host and the participants.</p>
<p>As you may be familiar with, Ocelot believes the S3 Plan stands for
Solid Snake Simulation, but the reality is that it stands for Selection
for Societal Sanity. I wanted this question to mimic the complexity of
this plot point, so the packet the players receive gives the former
(incorrect) definition, but I only took the latter definition as
correct.</p>
<p>For the participants to find the correct definition, they were
expected to search the envelopes I delivered the Bonus 1 monologues in
(I gave a hint that answering the question would require searching
<em>everything</em> I gave the teams, and also had the backup plan of
texting the link to the participants in a group chat). Those envelopes
contained not only the monologues, but a link to a web page. That web
page contains a codec dialogue between Snake and Otacon where Otacon
explains that an updated definition is hidden in the second floor
bathroom of the building we were playing in. Then the participants
would go look for the sheet and be able to give the correct answer.</p>
<p>The version I used is hosted
<a href='materials/codec/codec.html'>here</a>.
If you don't have a second floor bathroom or just want to hide the
sheets somewhere else, you might want to download this page, change the
dialogue, and host it yourself.</p>
<h3 id="spoilers">Spoilers</h3>
<p>The packet and questions spoil significant plot points from MGS1 and
2. There are only minor spoilers for MGS3 and 4, and basically nothing
from any of the other games, including MGS5 and Peace Walker.</p>
<p>I've written the packet and questions so that everything you're
expected to know from playing the games in release order up through
MGS2 is stated as a fact. For instance:</p>
<details>
<summary>Spoiler!</summary>
<p>I assert in the packet that Big Boss died in Zanzibarland, since
that is what someone who has only played through MGS2 is supposed to
believe at that point.</p>
</details>
<p>This shouldn't matter for the people unfamiliar with the series, but
it may be good to note if you have familiar people so they don't go
"well ackchyually…."</p>
<h3 id="handling-people-familiar-with-mgs">Handling people familiar
with MGS</h3>
<p>This game is primarily designed for people who have never played
MGS. In my opinion, most of the questions are easy enough for people
who have played the games that they won't need the packet. If there are
people present who are familiar with the series, I would recommend not
putting them on a team with unfamiliar people, since it might make it
too easy. When I ran this, the people familiar basically just watched
the teams scramble. You could also have them keep their own score in
their head for bragging rights.</p>
<h3 id="setup">Setup</h3>
<p>Here is how I set up the game:</p>
<ol>
<li>Print the number of packets you think you'll need.</li>
<li>Split the two monologues on the Quotes page up and put them in
separate envelopes. Also put links to the Question 6 web page on
small slips of paper and put them in the envelopes. You will give
these envelopes to teams for Bonus 1.</li>
<li>Hide the S3 pages.</li>
<li>Staple the remaining packet pages. Do not give the teams the
Quotes page or the S3 pages.</li>
</ol>
<h3 id="making-modifications">Making modifications</h3>
<p>Obviously, if you want to change the questions asked, the info in
the packet, or anything else about the game, feel free. However, you
might want to make sure that the changes you make still allow every
question to be answered by someone unfamiliar with the series.</p>
<h3 id="some-more-notes">Some more notes</h3>
<p>There are condensed instructions and notes on the first few slides
of the presentation.</p>
<ul>
<li>There are no point values directly given anywhere for the
questions. I just made them up on the spot based on how difficult I
thought the question was. I think the point values I used were
somewhere around:
<ul>
<li>Question 1: 10</li>
<li>Question 2: 10</li>
<li>Question 3: 15</li>
<li>Question 4: 20</li>
<li>Question 5: 25</li>
<li>Question 6: 30</li>
<li>Question 7: 30</li>
</ul></li>
<li>Question 2 is in there because 2001: A Space Odyssey is one of my
favorite movies, and the people I was hosting for knew that. You
might want to skip or change this question if you don't find it
that interesting.</li>
<li>When I hosted, the final bonus took longer than I anticipated.
You might want to give teams hints on this question, and use your
best judgment on other questions, as well.</li>
<li>There was originally music from the games on most of these
slides, but I've taken that out before uploading here. If you're
curious or would like to re-incorporate the music I used:
<ul>
<li>"!" slide: alert sound</li>
<li>Title and intro slides: Encounter (MGS1)</li>
<li>Question 1: Introduction (MGS1)</li>
<li>Question 2: Intruder 2 (MGS1)</li>
<li>Bonus 1 - Life: Freedom to Decide (MGS2)</li>
<li>Bonus 1 - War: Love Theme (MGS4)</li>
<li>Question 3: Countdown to Disaster (MGS2)</li>
<li>Question 4: Deepthroat (Cupcakke)</li>
<li>Question 5: Cavern (MGS1)</li>
<li>Question 6: Arsenal's Guts (MGS2)</li>
<li>Question 7: Yell Dead Cell (MGS2)</li>
<li>Final Bonus: Main Theme (MGS1)</li>
</ul></li>
</ul>
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