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3981512edb
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9e01387460
13
cmd/root.go
13
cmd/root.go
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@ -27,6 +27,9 @@ import (
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var presets []string
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var transition bool
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/*
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* handleWindowEvent handles window events like resizing.
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*/
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func handleWindowEvent(event *sdl.WindowEvent, m *milkDropWindow) {
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switch event.Event {
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case sdl.WINDOWEVENT_RESIZED:
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@ -35,6 +38,9 @@ func handleWindowEvent(event *sdl.WindowEvent, m *milkDropWindow) {
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}
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}
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/*
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* handleKeyboardEvent handles keyboard inputs.
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*/
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func handleKeyboardEvent(event *sdl.KeyboardEvent, m *milkDropWindow) {
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scancode := event.Keysym.Scancode
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if event.Type == sdl.KEYDOWN && scancode == sdl.SCANCODE_RIGHT && event.Repeat == 0 {
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@ -44,6 +50,10 @@ func handleKeyboardEvent(event *sdl.KeyboardEvent, m *milkDropWindow) {
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}
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}
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/*
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* handleEvent passes the event to a more specific function based on its type.
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* It returns false if the program should quit, true otherwise.
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*/
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func handleEvent(event sdl.Event, m *milkDropWindow) bool {
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switch event.(type) {
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case *sdl.QuitEvent:
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@ -59,6 +69,9 @@ func handleEvent(event sdl.Event, m *milkDropWindow) bool {
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return true
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}
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/*
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* milkbucket sets up the program and starts a rendering loop.
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*/
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func milkbucket(cmd *cobra.Command, args []string) {
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stat, err := os.Stdin.Stat()
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if err != nil {
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@ -34,8 +34,11 @@ import (
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"github.com/veandco/go-sdl2/sdl"
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)
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// bufSize is the size of the buffer to store data from stdin. NOTE: this might
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// need tuning.
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const bufSize uint = 2048
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// milkDropWindow represents the window projectm will render visualizations in.
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type milkDropWindow struct {
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window *sdl.Window
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context sdl.GLContext
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@ -43,6 +46,9 @@ type milkDropWindow struct {
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preset *ring.Ring
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}
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/*
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* setupPresets initializes a ring to store the passed presets in.
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*/
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func (m *milkDropWindow) setupPresets(presets []string) {
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m.preset = ring.New(len(presets))
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for _, preset := range presets {
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@ -51,16 +57,28 @@ func (m *milkDropWindow) setupPresets(presets []string) {
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}
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}
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/*
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* prevPreset sets the milkDropWindow's preset to the one after the current
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* preset.
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*/
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func (m *milkDropWindow) nextPreset(smooth bool) {
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m.preset = m.preset.Next()
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m.loadPreset(smooth)
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}
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/*
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* prevPreset sets the milkDropWindow's preset to the one before the current
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* preset.
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*/
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func (m *milkDropWindow) prevPreset(smooth bool) {
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m.preset = m.preset.Prev()
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m.loadPreset(smooth)
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}
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/*
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* newMilkDropWindow returns a new milkDropWindow with the given width and
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* height, and sets presets available to the window.
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*/
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func newMilkDropWindow(width, height int32, presets []string) (*milkDropWindow, error) {
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var m milkDropWindow
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var err error
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@ -87,12 +105,20 @@ func newMilkDropWindow(width, height int32, presets []string) (*milkDropWindow,
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return &m, nil
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}
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/*
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* destroy handles cleanup of the milkDropWindow.
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*/
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func (m *milkDropWindow) destroy() {
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C.projectm_destroy(m.handle)
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sdl.GLDeleteContext(m.context)
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m.window.Destroy()
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}
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/*
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* loadPreset loads the preset file currently pointed to by m.preset. smooth
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* determines whether there is a smooth transition between the current preset
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* and the new preset.
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*/
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func (m *milkDropWindow) loadPreset(smooth bool) {
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preset := m.preset.Value.(string)
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cPreset := C.CString(preset)
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@ -100,6 +126,10 @@ func (m *milkDropWindow) loadPreset(smooth bool) {
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C.projectm_load_preset_file(m.handle, cPreset, C.bool(smooth))
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}
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/*
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* render reads data from stdin and passes the data to projectm for rendering.
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* It returns a bool for if the program should keep running and an error.
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*/
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func (m *milkDropWindow) render() (bool, error) {
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var audioData [bufSize]int16
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@ -118,6 +148,9 @@ func (m *milkDropWindow) render() (bool, error) {
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return true, nil
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}
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/*
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* resize informs projectm of the new window size.
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*/
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func (m *milkDropWindow) resize(w, h int32) {
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C.projectm_set_window_size(m.handle, C.ulong(w), C.ulong(h))
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}
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