render default preset
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a67aa7a4ae
commit
a9a6211521
22
main.go
22
main.go
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@ -9,6 +9,10 @@ import "github.com/veandco/go-sdl2/sdl"
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*/
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import "C"
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import (
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"time"
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)
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func main() {
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if err := sdl.Init(sdl.INIT_EVERYTHING); err != nil {
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panic(err)
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@ -29,25 +33,13 @@ func main() {
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defer sdl.GLDeleteContext(context)
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handle := C.projectm_create()
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if (handle == nil) {
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if handle == nil {
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panic("nil")
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}
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defer C.projectm_destroy(handle)
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C.projectm_set_window_size(handle, 800, 600)
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surface, err := window.GetSurface()
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if err != nil {
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panic(err)
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}
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surface.FillRect(nil, 0)
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rect := sdl.Rect{0, 0, 200, 200}
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colour := sdl.Color{R: 255, G: 0, B: 255, A: 255} // purple
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pixel := sdl.MapRGBA(surface.Format, colour.R, colour.G, colour.B, colour.A)
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surface.FillRect(&rect, pixel)
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window.UpdateSurface()
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running := true
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for running {
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for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
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@ -58,5 +50,9 @@ func main() {
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break
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}
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}
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C.projectm_opengl_render_frame(handle)
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window.GLSwap()
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time.Sleep(1 / 60 * time.Second)
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}
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}
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