Break functions up into smaller functions to improve readability

This commit is contained in:
filifa 2024-03-19 20:38:20 -05:00
parent 2f39ee536b
commit 4207baceb4
1 changed files with 21 additions and 32 deletions

49
main.py
View File

@ -8,7 +8,7 @@ from pygame.locals import *
from square import Square
from board import Board
def play_game(rows, cols, mines):
def make_board(rows, cols, mines):
pygame.init()
# Pygame/ALSA has a bug that results in high CPU usage. This line reduces
@ -19,11 +19,14 @@ def play_game(rows, cols, mines):
DISPLAYSURF.fill((185,185,185))
pygame.display.set_caption("Minesweeper")
board = Board((rows, cols), mines, DISPLAYSURF)
# Prevents mouse movement from counting as an event, reducing CPU usage
pygame.event.set_blocked(MOUSEMOTION)
return Board((rows, cols), mines, DISPLAYSURF)
def play_game(rows, cols, mines):
board = make_board(rows, cols, mines)
# Creates an event that will cause the board timer to update every 100ms
UPDATETIMER = pygame.USEREVENT + 1
pygame.time.set_timer(UPDATETIMER, 100)
@ -73,7 +76,7 @@ def ask_to_play_again():
question = tkinter.Label(play_again_box, text="Play again?")
question.pack(side=tkinter.TOP)
# Yes will destroy this Tk box and consequently reoption the option_box
# Yes will destroy this Tk box and consequently reopen the option_box
yes = tkinter.Button(play_again_box, text="Yes",
command=play_again_box.destroy)
yes.pack(side=tkinter.LEFT)
@ -93,41 +96,27 @@ def play_pressed(option_box):
messagebox.showerror("Input Error", "Please enter whole numbers!")
return
if not inputs_are_valid(rows, cols, mines):
return
if inputs_are_valid(rows, cols, mines):
option_box.destroy()
play_game(rows, cols, mines)
ask_to_play_again()
def add_option_for(var, lower, upper, window):
frame = tkinter.Frame(window)
frame.pack()
label = tkinter.Label(frame, text=var + ":")
label.pack(side=tkinter.LEFT)
val = tkinter.Spinbox(frame, from_=lower, to=upper, width=len(str(upper)))
val.pack(side=tkinter.LEFT)
def main():
while True:
option_box = tkinter.Tk()
# Sets up row number input
row_frame = tkinter.Frame(option_box)
row_frame.pack()
row_label = tkinter.Label(row_frame, text="Rows:")
row_label.pack(side=tkinter.LEFT)
rows = tkinter.Spinbox(row_frame, from_=5, to=99, width=2)
rows.pack(side=tkinter.LEFT)
# Sets up column number input
col_frame = tkinter.Frame(option_box)
col_frame.pack()
col_label = tkinter.Label(col_frame, text="Columns:")
col_label.pack(side=tkinter.LEFT)
cols = tkinter.Spinbox(col_frame, from_=5, to=99, width=2)
cols.pack(side=tkinter.LEFT)
# Sets up mine number input
mine_frame = tkinter.Frame(option_box)
mine_frame.pack()
mine_label = tkinter.Label(mine_frame, text="Mines:")
mine_label.pack(side=tkinter.LEFT)
mines = tkinter.Spinbox(mine_frame, from_=0, to=9800, width=4)
mines.pack(side=tkinter.LEFT)
add_option_for("Rows", 5, 99, option_box)
add_option_for("Columns", 5, 99, option_box)
add_option_for("Mines", 1, 9801, option_box)
# The lambda is so play_pressed(option_box) is not immediately executed
# Otherwise the window will close early