Add user options to set rows, columns, and mines
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								board.py
								
								
								
								
							
							
						
						
									
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								board.py
								
								
								
								
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			@ -4,7 +4,7 @@ import time
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from square import Square
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class Board:
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    def __init__(self, size, square_size, surface):
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    def __init__(self, size, mines, surface, square_size=40):
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        self.surface = surface
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        self.size = size
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        self.square_size = square_size
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			@ -15,7 +15,7 @@ class Board:
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        self.game_started = False
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        self.unclicked_squares = size[0] * size[1]
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        self.total_mines = round(.2*self.unclicked_squares)
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        self.total_mines = mines
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        len_x = self.square_size*size[1]
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        len_y = self.square_size*size[0]
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								main.py
								
								
								
								
							
							
						
						
									
										84
									
								
								main.py
								
								
								
								
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			@ -1,22 +1,24 @@
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#!/usr/bin/env python3
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import pygame
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import tkinter
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from tkinter import messagebox
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import sys
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from pygame.locals import *
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from square import Square
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from board import Board
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def start_game(rows, cols, mines):
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    pygame.init()
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# Pygame/ALSA has a bug that results in high CPU usage. This line reduces the
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# CPU usage
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    # Pygame/ALSA has a bug that results in high CPU usage. This line reduces
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    # the CPU usage
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    pygame.mixer.quit()
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    DISPLAYSURF = pygame.display.set_mode((1280, 720))
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    DISPLAYSURF.fill((185,185,185))
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    pygame.display.set_caption("Minesweeper")
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board = Board((16, 31), 40, DISPLAYSURF)
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# board = Board((9, 10), 48, DISPLAYSURF)
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    board = Board((rows, cols), mines, DISPLAYSURF)
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    # Prevents mouse movement from counting as an event, reducing CPU usage
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    pygame.event.set_blocked(MOUSEMOTION)
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			@ -27,12 +29,7 @@ while True:
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        board.check_for_win()
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        pygame.display.update()
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    # TODO: Add options to play again
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    if board.game_lost:
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        print("You lose")
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        break
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    elif board.game_won:
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        print("You win")
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        if board.game_lost or board.game_won:
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            break
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        for event in pygame.event.get():
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			@ -45,3 +42,70 @@ while True:
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                board.left_click(event.pos)
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            elif event.type == MOUSEBUTTONUP and event.button == 3:
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                board.right_click(event.pos)
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def play_pressed(option_box):
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    row_input = int(option_box.children['!frame'].children['!spinbox'].get())
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    col_input = int(option_box.children['!frame2'].children['!spinbox'].get())
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    mine_input = int(option_box.children['!frame3'].children['!spinbox'].get())
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    max_mines = row_input * col_input - 1
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    if mine_input > max_mines:
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        messagebox.showerror("Input Error",
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                "Board is too small for this many mines!")
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        return
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    option_box.destroy()
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    start_game(row_input, col_input, mine_input)
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def main():
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    while True:
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        option_box = tkinter.Tk()
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        # Sets up row number input
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        row_frame = tkinter.Frame(option_box)
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        row_frame.pack()
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        row_label = tkinter.Label(row_frame, text="Rows:")
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        row_label.pack(side=tkinter.LEFT)
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        rows = tkinter.Spinbox(row_frame, from_=1, to=99, width=2)
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        rows.pack(side=tkinter.LEFT)
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        # Sets up column number input
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        col_frame = tkinter.Frame(option_box)
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        col_frame.pack()
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        col_label = tkinter.Label(col_frame, text="Columns:")
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        col_label.pack(side=tkinter.LEFT)
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        cols = tkinter.Spinbox(col_frame, from_=1, to=99, width=2)
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        cols.pack(side=tkinter.LEFT)
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        # Sets up mine number input
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        # TODO: Set default number of mines (20% of board)
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        mine_frame = tkinter.Frame(option_box)
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        mine_frame.pack()
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        mine_label = tkinter.Label(mine_frame, text="Mines:")
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        mine_label.pack(side=tkinter.LEFT)
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        mines = tkinter.Spinbox(mine_frame, from_=0, to=9800, width=4)
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        mines.pack(side=tkinter.LEFT)
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        # The lambda is so play_pressed(option_box) is not immediately executed
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        # Otherwise the window will close early
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        start_button = tkinter.Button(option_box, text="Play",
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                command=lambda: play_pressed(option_box))
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        start_button.pack()
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        option_box.mainloop()
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        play_again_box = tkinter.Tk()
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        question = tkinter.Label(play_again_box, text="Play again?")
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        question.pack(side=tkinter.TOP)
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        yes = tkinter.Button(play_again_box, text="Yes",
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                command=play_again_box.destroy)
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        yes.pack(side=tkinter.LEFT)
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        no = tkinter.Button(play_again_box, text="No", command=sys.exit)
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        no.pack(side=tkinter.RIGHT)
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        play_again_box.mainloop()
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if __name__ == "__main__":
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    main()
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