Add user options to set rows, columns, and mines
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parent
af0ec4a135
commit
8547761458
4
board.py
4
board.py
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@ -4,7 +4,7 @@ import time
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from square import Square
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class Board:
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def __init__(self, size, square_size, surface):
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def __init__(self, size, mines, surface, square_size=40):
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self.surface = surface
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self.size = size
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self.square_size = square_size
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@ -15,7 +15,7 @@ class Board:
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self.game_started = False
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self.unclicked_squares = size[0] * size[1]
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self.total_mines = round(.2*self.unclicked_squares)
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self.total_mines = mines
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len_x = self.square_size*size[1]
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len_y = self.square_size*size[0]
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100
main.py
100
main.py
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@ -1,38 +1,35 @@
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#!/usr/bin/env python3
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import pygame
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import tkinter
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from tkinter import messagebox
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import sys
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from pygame.locals import *
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from square import Square
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from board import Board
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pygame.init()
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# Pygame/ALSA has a bug that results in high CPU usage. This line reduces the
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# CPU usage
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pygame.mixer.quit()
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def start_game(rows, cols, mines):
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pygame.init()
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# Pygame/ALSA has a bug that results in high CPU usage. This line reduces
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# the CPU usage
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pygame.mixer.quit()
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DISPLAYSURF = pygame.display.set_mode((1280, 720))
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DISPLAYSURF.fill((185,185,185))
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pygame.display.set_caption("Minesweeper")
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DISPLAYSURF = pygame.display.set_mode((1280, 720))
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DISPLAYSURF.fill((185,185,185))
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pygame.display.set_caption("Minesweeper")
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board = Board((16, 31), 40, DISPLAYSURF)
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# board = Board((9, 10), 48, DISPLAYSURF)
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board = Board((rows, cols), mines, DISPLAYSURF)
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# Prevents mouse movement from counting as an event, reducing CPU usage
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pygame.event.set_blocked(MOUSEMOTION)
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# Prevents mouse movement from counting as an event, reducing CPU usage
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pygame.event.set_blocked(MOUSEMOTION)
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while True:
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while True:
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board.update_mine_counter()
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board.update_timer()
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board.check_for_win()
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pygame.display.update()
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# TODO: Add options to play again
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if board.game_lost:
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print("You lose")
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break
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elif board.game_won:
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print("You win")
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if board.game_lost or board.game_won:
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break
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for event in pygame.event.get():
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@ -45,3 +42,70 @@ while True:
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board.left_click(event.pos)
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elif event.type == MOUSEBUTTONUP and event.button == 3:
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board.right_click(event.pos)
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def play_pressed(option_box):
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row_input = int(option_box.children['!frame'].children['!spinbox'].get())
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col_input = int(option_box.children['!frame2'].children['!spinbox'].get())
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mine_input = int(option_box.children['!frame3'].children['!spinbox'].get())
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max_mines = row_input * col_input - 1
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if mine_input > max_mines:
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messagebox.showerror("Input Error",
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"Board is too small for this many mines!")
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return
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option_box.destroy()
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start_game(row_input, col_input, mine_input)
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def main():
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while True:
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option_box = tkinter.Tk()
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# Sets up row number input
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row_frame = tkinter.Frame(option_box)
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row_frame.pack()
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row_label = tkinter.Label(row_frame, text="Rows:")
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row_label.pack(side=tkinter.LEFT)
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rows = tkinter.Spinbox(row_frame, from_=1, to=99, width=2)
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rows.pack(side=tkinter.LEFT)
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# Sets up column number input
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col_frame = tkinter.Frame(option_box)
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col_frame.pack()
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col_label = tkinter.Label(col_frame, text="Columns:")
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col_label.pack(side=tkinter.LEFT)
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cols = tkinter.Spinbox(col_frame, from_=1, to=99, width=2)
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cols.pack(side=tkinter.LEFT)
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# Sets up mine number input
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# TODO: Set default number of mines (20% of board)
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mine_frame = tkinter.Frame(option_box)
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mine_frame.pack()
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mine_label = tkinter.Label(mine_frame, text="Mines:")
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mine_label.pack(side=tkinter.LEFT)
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mines = tkinter.Spinbox(mine_frame, from_=0, to=9800, width=4)
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mines.pack(side=tkinter.LEFT)
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# The lambda is so play_pressed(option_box) is not immediately executed
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# Otherwise the window will close early
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start_button = tkinter.Button(option_box, text="Play",
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command=lambda: play_pressed(option_box))
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start_button.pack()
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option_box.mainloop()
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play_again_box = tkinter.Tk()
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question = tkinter.Label(play_again_box, text="Play again?")
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question.pack(side=tkinter.TOP)
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yes = tkinter.Button(play_again_box, text="Yes",
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command=play_again_box.destroy)
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yes.pack(side=tkinter.LEFT)
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no = tkinter.Button(play_again_box, text="No", command=sys.exit)
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no.pack(side=tkinter.RIGHT)
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play_again_box.mainloop()
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if __name__ == "__main__":
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main()
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