Break functions up into smaller functions to improve readability
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53
main.py
53
main.py
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@ -8,7 +8,7 @@ from pygame.locals import *
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from square import Square
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from board import Board
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def play_game(rows, cols, mines):
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def make_board(rows, cols, mines):
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pygame.init()
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# Pygame/ALSA has a bug that results in high CPU usage. This line reduces
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@ -19,11 +19,14 @@ def play_game(rows, cols, mines):
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DISPLAYSURF.fill((185,185,185))
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pygame.display.set_caption("Minesweeper")
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board = Board((rows, cols), mines, DISPLAYSURF)
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# Prevents mouse movement from counting as an event, reducing CPU usage
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pygame.event.set_blocked(MOUSEMOTION)
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return Board((rows, cols), mines, DISPLAYSURF)
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def play_game(rows, cols, mines):
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board = make_board(rows, cols, mines)
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# Creates an event that will cause the board timer to update every 100ms
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UPDATETIMER = pygame.USEREVENT + 1
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pygame.time.set_timer(UPDATETIMER, 100)
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@ -73,7 +76,7 @@ def ask_to_play_again():
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question = tkinter.Label(play_again_box, text="Play again?")
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question.pack(side=tkinter.TOP)
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# Yes will destroy this Tk box and consequently reoption the option_box
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# Yes will destroy this Tk box and consequently reopen the option_box
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yes = tkinter.Button(play_again_box, text="Yes",
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command=play_again_box.destroy)
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yes.pack(side=tkinter.LEFT)
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@ -93,41 +96,27 @@ def play_pressed(option_box):
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messagebox.showerror("Input Error", "Please enter whole numbers!")
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return
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if not inputs_are_valid(rows, cols, mines):
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return
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if inputs_are_valid(rows, cols, mines):
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option_box.destroy()
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play_game(rows, cols, mines)
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option_box.destroy()
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play_game(rows, cols, mines)
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ask_to_play_again()
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ask_to_play_again()
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def add_option_for(var, lower, upper, window):
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frame = tkinter.Frame(window)
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frame.pack()
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label = tkinter.Label(frame, text=var + ":")
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label.pack(side=tkinter.LEFT)
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val = tkinter.Spinbox(frame, from_=lower, to=upper, width=len(str(upper)))
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val.pack(side=tkinter.LEFT)
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def main():
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while True:
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option_box = tkinter.Tk()
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# Sets up row number input
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row_frame = tkinter.Frame(option_box)
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row_frame.pack()
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row_label = tkinter.Label(row_frame, text="Rows:")
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row_label.pack(side=tkinter.LEFT)
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rows = tkinter.Spinbox(row_frame, from_=5, to=99, width=2)
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rows.pack(side=tkinter.LEFT)
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# Sets up column number input
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col_frame = tkinter.Frame(option_box)
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col_frame.pack()
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col_label = tkinter.Label(col_frame, text="Columns:")
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col_label.pack(side=tkinter.LEFT)
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cols = tkinter.Spinbox(col_frame, from_=5, to=99, width=2)
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cols.pack(side=tkinter.LEFT)
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# Sets up mine number input
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mine_frame = tkinter.Frame(option_box)
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mine_frame.pack()
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mine_label = tkinter.Label(mine_frame, text="Mines:")
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mine_label.pack(side=tkinter.LEFT)
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mines = tkinter.Spinbox(mine_frame, from_=0, to=9800, width=4)
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mines.pack(side=tkinter.LEFT)
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add_option_for("Rows", 5, 99, option_box)
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add_option_for("Columns", 5, 99, option_box)
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add_option_for("Mines", 1, 9801, option_box)
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# The lambda is so play_pressed(option_box) is not immediately executed
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# Otherwise the window will close early
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